Visual technique / style: Live-action cutscenes
Group DescriptionThe technological advancements of CD-ROM media and real-time decompression allowed games in the late 1980s and early 1990s to use full motion video, primarily for cutscenes. In an attempt to make games more film-like, these cutscenes soon went beyond traditional animation or CGI rendering techniques and used traditional live-action film making, with real actors, props and sets. Widespread throughout the 1990s, this style of cinematics has now been all but abandoned, with a few notable exceptions like entries in Electronic Arts' Command & Conquer series.
This group collects games with such live-action elements. Note that the live-action footage need not always be a gameplay element, i.e. not all games in this group are necessarily "Interactive Movies".
Front cover for Wirehead
Front cover for Wing Commander: Prophecy
Front cover for Yoomurjak's Ring
Front cover for Wing Commander IV: The Price of Freedom
Front cover for Zelenhgorm: Episode I: Land of the Blue Moon
Screenshot from Wirehead
Screenshot from Wing Commander: Prophecy
Screenshot from Wing Commander IV: The Price of Freedom
Screenshot from Zelenhgorm: Episode I: Land of the Blue Moon
Screenshot from Zork: Grand Inquisitor