Moby Poll: How many game soundtracks do you own?

Visual technique / style: Live-action cutscenes

Group Description

The technological advancements of CD-ROM media and real-time decompression allowed games in the late 1980s and early 1990s to use full motion video, primarily for cutscenes. In an attempt to make games more film-like, these cutscenes soon went beyond traditional animation or CGI rendering techniques and used traditional live-action film making, with real actors, props and sets. Widespread throughout the 1990s, this style of cinematics has now been all but abandoned, with a few notable exceptions like entries in Electronic Arts' Command & Conquer series.

This group collects games with such live-action elements. Note that the live-action footage need not always be a gameplay element, i.e. not all games in this group are necessarily "Interactive Movies".

Limitations:
  • The live-action footage must have been acquired through traditional film making techniques, using video or film cameras shooting at common frame rates like 24, 25 or 30 frames a second. The footage must also be shown within the game at similar film-like frame rates. Thus, games that feature digitized images of actors that are later animated are not to be included (example: Mortal Kombat);

  • The games must feature original footage. Sometimes, movie-based games contain scenes from the movie they are licensed from. These games are not to be included unless the footage, while shot during a motion picture shoot, was specifically intended for game usage (example: Enter the Matrix).

Viewing Page 4 of 13 (items 76-100 of 325) Previous | Next
Game TitleYearPlatformsorted in ascending orderPublisherMobyScore
Soldier Boyz1997WindowsDreamCatcher Interactive Inc.0.86
Schizm: Mysterious Journey2001WindowsDreamCatcher Interactive Inc.3.37
Akte Europa1997WindowsEidos Interactive Ltd.3.21
Command & Conquer: Red Alert 3 - Uprising2009WindowsElectronic Arts, Inc.3.92
Dune 20001998PlayStation, WindowsWestwood Studios, Inc.3.39
Immercenary19953DOElectronic Arts, Inc.4.71
Shock Wave 2: Beyond the Gate19953DOElectronic Arts, Inc.4.50
Shock Wave19943DOElectronic Arts, Inc.3.50
Wing Commander III: Heart of the Tiger19943DO, DOS, Macintosh, PlayStation, WindowsElectronic Arts, Inc.3.88
Command & Conquer: Red Alert 22000WindowsElectronic Arts, Inc.3.93
KKND: Krush Kill 'n Destroy Xtreme1997WindowsElectronic Arts, Inc.3.71
Jane's Combat Simulations: AH-64D Longbow1996DOSElectronic Arts, Inc.3.96
Jane's Combat Simulations: Longbow 21997WindowsElectronic Arts, Inc.3.94
Crusader: No Remorse1995DOS, Macintosh, PlayStation, SEGA Saturn, WindowsElectronic Arts, Inc.3.81
Command & Conquer: Yuri's Revenge2001WindowsElectronic Arts, Inc.3.85
Command & Conquer: Tiberian Sun - Firestorm2000WindowsElectronic Arts, Inc.3.90
Majestic2001WindowsElectronic Arts, Inc.3.77
Emperor: Battle for Dune2001WindowsElectronic Arts, Inc.3.77
Command & Conquer 4: Tiberian Twilight2010WindowsElectronic Arts, Inc.3.53
Psychic Detective19953DO, DOS, PlayStationElectronic Arts, Inc.2.58
Wing Commander: Prophecy1997Game Boy Advance, WindowsDestination Software, Inc.3.90
Need for Speed: Carbon2006GameCube, Macintosh, PlayStation 2, PlayStation 3, Wii, Windows, Xbox, Xbox 360Electronic Arts, Inc.3.31
Command & Conquer 3: Tiberium Wars2007Macintosh, Windows, Xbox 360Electronic Arts, Inc.3.67
Command & Conquer: Red Alert1996DOS, PlayStation, PlayStation 3, PSP, WindowsSony Computer Entertainment America, Inc.3.81
Nuclear Strike1997Nintendo 64, PlayStation, PlayStation 3, PSP, WindowsElectronic Arts, Inc.3.44
Goto Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13

Selected Covers

Immercenary 3DO Front Cover
Front cover for Immercenary

Selected Screenshots

Intro movie. She's probably glad the 3DO cost $600.
Screenshot from Immercenary
Main menu. AI playing with himself on the background.
Screenshot from Akte Europa