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ZX SpectrumComputer and Video Games (CVG)
Join James Bond in his second Timothy Dalton 007 extravaganzas. Chase drug smuggler Sanchez across six levels of flying, shooting and car chasing, then, in the great Bond tradition, go back and do it all again. Licence to Kill is still the best of the Bond games in my opinion, with good use of graphics and differing styles of gameplay, making this a tough, variety-packed and graphically pleasing jaunt with the man himself.
Commodore 64Computer and Video Games (CVG)
Domark have released five Bond games so far, and Licence to Kill turns out to be one of their more successful efforts. Several vertically scrolling levels, based on scenes from the movie, are there to be conquered with Bond carrying out his espionage antics in the likes of speedboats, helicopters, and tanker trucks. Nice graphics and playability make Licence to Kill three quid well spent.
DOSThe Games Machine (UK)
Mr 'shaken but not stirred' is out to find the man who turned his ex-CIA chum Felix into shark food. On the PC two disks are provided, one CGA the other EGA. In EGA mode the game's very colourful, and sound - for the PC - is rather good, especially the 'alternative' (as it has been dubbed) Bond theme tune on the title page. It's a pity that it falters when the computer flicks between the high score table and title screen.
ZX SpectrumThe Games Machine (UK)
The Spectrum game - unsurprisingly monochromatic - has well defined sprites. All in all Licence to Kill is full of the action Bond fans have come to expect over the last 37 years of his active service.
ZX SpectrumYour Sinclair
Yeah, it's good. Not as good as Sean Connery, but better than George Lazenby. And it's streets ahead - towns, even - of Domarks previous Bond releases. As Q would say, "Now pay aitention. 007..." (Eh? Ed)
A nice plastic box but the free poster is titchy. The disk accessing between goes is annoying.
Nicely detailed graphics, but not impressive for the Amiga.
Slightly flat intro tune, adequate sound effects but no in-game music.
A relatively easy first level draws you into the game.
Six different levels, but once completed there is little incentive to play again.
An excellent movie souvenir and a good game too.
Amstrad CPCThe Games Machine (UK)
On the CPC the scrolling's a little on the jerky side, and the porky sprites aren't quite so well defined as on other versions.
ZX SpectrumComputer and Video Games (CVG)
One of the better 007 Domark excursions. Licence to Kill offers would-be members of the Secret Service the chance to lake out a drug baron across several levels of vertically scrolling annihilation. Licence to Kill is quite an addictive little number, but the monochromatic graphics cause the baddies' bullets to become almost invisible on some levels. If you're a Bond fan, you'll doubtlessly love this. Others may be put off by the frustrating gameplay.
Commodore 64ACE (Advanced Computer Entertainment)
Licence to Kill offers six fairly amusing arcade challenges. Two of them are disappointingly easy (levels 1 and 6) and the others present a mixed bag that would rarely present a serious challenge to a skilled player.
Commodore 64CU Amiga
The 8-bit version of Licence to Kill comes complete with spectacular gun fire, explosions, and generally a better soundtrack than its Amiga counterpart. Also features the famous “following gun-sight” which opens every Bond film, and the game has an altogether “pacier” feel.
Domark seem to have fought shy of adding their own creative input. Witness the final sequence, where you pilot a crop-duster plane over a convoy of trucks. The skills required are identical to those for the previous aerial stunts. Licence to Kill is a tough game but it does lack variety.
Which brings me to the final point. Licence to Kill is OK, but it is a game that rests on the laurels of its big name attraction. Pretty to look at, it has a high energy Bond-style soundtrack interspersed by acres of noisy playing time with machine gun fire. Licence to Kill is worth it if you want an average game and you like the film; otherwise I would say that this is pretty standard fare. No Oscars for this licence, I am afraid.
ZX SpectrumZzap! (Italy)
Lo Spectrum si comporta bene difronte a questo tie-in e in fondo le situazioni più interessanti del film le trovate tutte.
It is easy to say that with Domark’s monopoly on the Bond series, it does not so much have a licence to kill but a licence to make a killing.
To be fair, Domark now seem to be relying not so much on hype but more on decent coding to sell its wares. Gameplay has improved to the point where the nostalgic among you mentally intone “I think I got the point” in a fake Scottish accent as a baddie gets harpooned.
A definite improvement on earlier tragedies.
An ordentlicher Grafik haben
die Macher des neuen Bond-Spiels
nicht gespart: Auf dem Amiga
sind die meisten Levels optisch gut gelungen und übersichtlich. Für Abwechslung ist auch
gesorgt, da gleich fünf actionhaltige Film-Szenen umgesetzt
wurden. Beim Spielprinzip hat‘s
aber ein jähes Ende mit der Qualität. Einfallsloses Geballer dominiert; das Ganze spielt sich furchtbar wirr und ist wenig motivierend. Schon im zweiten Level wird
das Programm nahezu unspielbar schwer. Fans des “Lizenz
zum Töten“-Films werden an
dieser Umsetzung eine bescheidene Freude haben. Wer jedoch ein gutes Actionspiel sucht,
hat auf dem Amiga von “R-Type“
bis “Silkworm“ bessere Alternativen.