DescriptionThe Game Boy Advance received its own version of Electronic Arts' original James Bond adventure Nightfire a few months after the game's release on consoles and PCs. Sharing the storyline (Bond must stop megalomaniacal industrialist Raphael Drake from achieving world domination) and general gameplay concept (first-person shooter), this version adapts a selection of levels from the other versions for the handheld's capabilities.
The player must navigate 007 through nine objective-based levels, mixing action and stealth in exotic locales like an Austrian castle, corporate towers in Tokyo and a South Pacific island. To defeat the enemy goons, a variety of guns including pistols, automatics, and a sniper rifle, are available. In some missions, heavier hardware like rocket and grenade launchers as well as explosive charges must be found to overcome special adversaries. Of course, no Bond game would be complete without a few of Q's gadgets like a wristwatch laser or a cellphone grapple, usually to be used when Bond's spy qualities are called upon.
The game is powered by a 3D engine that is fully polygonal (with the exception of sprite-based enemies) and features digitized speech.
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Part of the Following Group
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|Planet Gameboy.de||Apr 24, 2003||80 out of 100||80|
|PGNx Media||Nov 28, 2002||8 out of 10||80|
|64 Power / big.N / N Games||Apr, 2003||70 out of 100||70|
|GamePro (US)||Mar 20, 2003||70|
|GameZone||Apr 19, 2003||7 out of 10||70|
|Jeuxvideo.com||Apr 30, 2003||13 out of 20||65|
|IGN||Mar 31, 2003||6.5 out of 10||65|
|Game Freaks 365||Jul 06, 2004||6.2 out of 10||62|
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EngineDevelopment company JV Games, Inc. claims to be the first to create a full 3D engine for the GBA platform, used in 007: Nightfire.