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1000 Miglia

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Developed by
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Commodore 64

User Reviews

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Our Users Say

Platform Votes Score
Amiga 2 2.2
Commodore 64 3 2.2
DOS 5 2.2
Combined MobyScore 10 2.2

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore 64Zzap!
1000 Miglia is a brave attempt at a seldom-tried angle, and not a bad game in it's own right. Presentation is excellent, but it all gets a little too samey too quickly to be a true classic. Worth a look though.
AmigaAmiga Power
Slow, old fashioned driving game dressed up in historical authenticity. Great for fans of slow old cars, of dubious worth for the rest of us.
AmigaAmiga Format
Intent on programming a racing game, there must be lots of exciting modern events to choose from. So it begs the question, why on earth have Simulmondo chosen a cross-country race featuring the lumbering land wagons of the late 1920s? Yes folks! Now you too can jump into your three-litre Alfa Romeo Super Sport and trundle leisurely across 1,000 miles of sparsely detailed Italian countryside. Whoopee. True, it's all very neat, with digitised piccies from that era, period typefaces and a reasonable 3D view. But the cars handle like whales and every time you go over a particularly brittle twig, you stop for repairs. Once you've pottered between a few cities I doubt you'll be bothered to complete the whole Millemiglia. Somehow I don't think Formula One has much to worry about just yet.
Commodore 64All Game Guide
1000 Miglia is a thoroughly enjoyable racing game with a high degree of simulation. It's a must have for Commodore 64 owners who enjoy the fast lane and the need for speed!
AmigaAmiga Power
Charming race game set in the 1920s where your greatest problem is bits of your car falling off. Super atmosphere, from the scar-singing introduction to the digitised photos of the era, but almost no playability due to the inexpressably annoying random 'wheel jams' and typical racer faults like being smashed off the road by another car and seeing it zoom off with no damage. Quite lovely in a pointlessly Terry-Thomas way though.
DOSPower Play
Leider strotzt die Rennerei nur so vor technischen Schlampereien: Im Eifer des Gefechts kann es schon mal passieren, daß ein Konkurrent ein paar Meter über der Fahrbahn schwebt oder größer anstatt kleiner wird, wenn er in der Ferne verschwindet. Eine Kollisionsabfrage scheint nicht zu existieren: Mit Schwung geht’s geradewegs durch lästige Konkurrenten hindurch. Wir können nur abraten.