What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

1080° Avalanche (GameCube)

75
MobyRank
100 point score based on reviews from various critics.
3.6
MobyScore
5 point score based on user ratings.
Not an American user?

Description

Snowboard like a pro in 1080° Avalanche Play as five different snowboarders and race through 15 tracks in three different difficulty settings, busting tricks to gain valuable points. Or take on the extra modes such as Gate Challenge, Trick Attack and time trial.

Offering something different to other snowboarding titles, 1080° Avalanche allows you to race against an Avalanche itself, dodging trees as they fall, and boulders of ice and snow as they race past you. The screen will shake, but keep your eye on the prize and you'll live to tell the tale.

Up to 4 players can race split screen, or use the GameCubes LAN capability to play 4 players using 4 GameCubes and TV's.

Screenshots

There are no GameCube screenshots for this game.


Alternate Titles

  • "1080° Snowboarding 2" -- Working title
  • "1080° Silver Storm" -- Japanese title
  • "1080°シルバーストーム" -- Japanese spelling

Part of the Following Group

User Reviews

There are no reviews for this game.


The Press Says

GamePro (US) Dec 01, 2003 4.5 out of 5 90
Press Start Online Nov 16, 2006 17 out of 20 85
4Players.de Jan 10, 2004 81 out of 100 81
Gamezone (Germany) Nov 28, 2003 8 out of 10 80
Impulse Gamer Jan, 2005 7.8 out of 10 78
IGN Dec 01, 2003 7.3 out of 10 73
Jeuxvideo.com Nov 26, 2003 14 out of 20 70
GameSpot Dec 03, 2003 6.7 out of 10 67
Nintendo Difference Dec 14, 2003 13 out of 20 65
Gamekult Nov 28, 2003 6 out of 10 60

Forums

Topic # Posts Last Post
1080° game group. 9 DANIEL HAWKS ! (1910)
Mar 06, 2009

Trivia

Development

The game was first under development at Left Field Productions as 1080° Snowboarding 2, but the company turned away from Nintendo, and Nintendo Software Technology took over the project.

Related Web Sites

Kartanym (10778) added 1080° Avalanche (GameCube) on Dec 05, 2003