10th Frame

Critic Score User Score
ZX Spectrum
Commodore 64
Amstrad CPC
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Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.


10th Frame ZX Spectrum Getting ready to bowl...
10th Frame Atari ST Getting ready to bowl...
10th Frame Commodore 64 Title screen
10th Frame Amstrad CPC Ok, I'm ready to bowl...

Alternate Titles

  • "10th Frame: Pro Bowling Simulator" -- Commodore 64 title

Part of the Following Group

User Reviews

There are no reviews for this game.

Critic Reviews

Computer and Video Games (CVG) Commodore 64 Mar, 1987 9 out of 10 90
Commodore User Commodore 64 Nov, 1988 85 out of 100 85
Commodore User Commodore 64 Mar, 1987 8 out of 10 80
Computer Gamer Commodore 64 Mar, 1987 78 out of 100 78
Happy Computer Commodore 64 Feb, 1987 70 out of 100 70
ASM (Aktueller Software Markt) Commodore 64 Feb, 1987 8.4 out of 12 70
Sinclair User ZX Spectrum Apr, 1987 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Tilt Commodore 64 May, 1987 12 out of 20 60
Crash! ZX Spectrum Mar, 1987 55 out of 100 55
Your Sinclair ZX Spectrum Jan, 1989 5 out of 10 50


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Boss key

In the DOS version, the boss key is 'F1' and will show a made-up static spreadsheet using ASCII characters only. Pressing 'F1' again will exit this screen and put you back into the game.

Printing Scores

The Atari ST version allows you to print out your scores (hardcopy).
Contributed to by Martin Smith (63028), Servo (55759) and koffiepad (9989)