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Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.


10th Frame ZX Spectrum Getting ready to bowl...
10th Frame Commodore 64 Loading screen (tape version)
10th Frame MSX Bowling...
10th Frame Amstrad CPC Ok, I'm ready to bowl...

Promo Images

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Alternate Titles

  • "10th Frame: Pro Bowling Simulator" -- Commodore 64 title

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User Reviews

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Critic Reviews

Commodore User Commodore 64 Nov, 1988 85 out of 100 85
Zzap! Commodore 64 Feb, 1987 85 out of 100 85
Computer Gamer ZX Spectrum Apr, 1987 83 out of 100 83
Commodore User Commodore 64 Mar, 1987 8 out of 10 80
Computer Gamer Commodore 64 Mar, 1987 78 out of 100 78
Your Commodore Commodore 64 Apr, 1987 7 out of 10 70
Your Sinclair ZX Spectrum Apr, 1987 7 out of 10 70
Crash! ZX Spectrum Mar, 1987 55 out of 100 55
Your Sinclair ZX Spectrum Jan, 1989 5 out of 10 50
ASM (Aktueller Software Markt) ZX Spectrum Sep, 1987 Unscored Unscored


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Boss key

In the DOS version, the boss key is 'F1' and will show a made-up static spreadsheet using ASCII characters only. Pressing 'F1' again will exit this screen and put you back into the game.

Printing Scores

The Atari ST version allows you to print out your scores (hardcopy).
Contributed to by Martin Smith (62904), Servo (55746) and koffiepad (9955)