MobyRank MobyScore
DOS
59
3.6
Macintosh
...
...
Windows
63
3.6

Trivia

In the German gaming magazine PC Player (issue 01/1997) The 11th Hour received a special award for the "Worst Script in 1996".

Contributed by Patrick Bregger (11037) on May 28, 2009.

Completing the game will add a new saved game in slot 0 called "Open House". Using this game, players have full access to the entire house, and can play any of the puzzles as many times as they'd like.

Contributed by Echidna Boy (440) on Dec 17, 2006.

In the chapel, click the "rolling eyeball" cursor on the small bowl off to the side. Upon closer inspection, you will notice a torn piece of paper sticking out with the word "MISSED" printed on it. This is a sly reference to (or possibly a jab at) the bestselling CD-ROM game "Myst". The inclusion of a torn paper was probably meant to mock the plot of "Myst", which has the player search out a series of vacant islands for pages that are missing from two mysterious books.

Contributed by Echidna Boy (440) on Dec 10, 2006.

The game is littered with visual references (some subtle, and some not-so-subtle) to its predecessor, "The 7th Guest". One such example is a pile of old, dusty game boxes for "The 7th Guest" in the laboratory. Surprisingly (and somewhat shamelessly), the game developers even included a "7th Guest" CD-ROM as an answer to one of Stauf's riddles!

Contributed by Echidna Boy (440) on Dec 10, 2006.

As many users recall, there was a cheat code in "The 7th Guest" that would unlock every room and puzzle in the house. Entering this cheat code ("Zaphod Beeblebrox") in "The 11th Hour" will only result in laughter and taunts from Stauf.

Contributed by Echidna Boy (440) on Dec 10, 2006.

Along with the aforementioned WAD files for Doom, Doom II, and Heretic, disc 1 also includes JPEG screenshots and WAV sound files from the game so that you can create your own Stauf desktop theme. Look for them in the GOODIES folder.

Contributed by Echidna Boy (440) on Dec 10, 2006.

In the setup menu, users can choose between standard graphics and "spooky mode", which will transform the game's visuals from full color into faded black-and-white. This feature was implemented in order to allow users to add a "b-movie" atmosphere to the game.

Contributed by Echidna Boy (440) on Dec 10, 2006.

A 3DO version of this game was in the works, but the project was scrapped due to the public's lack of interest in the console. Some promotional catalogs even listed this game with a firm release date of August 9, 1995, but needless to say, the game never came out. Still, references to this game in various catalogs and gaming magazines have resulted in countless books and web sites erroneously listing it amongst the 3DO software library.

Contributed by Echidna Boy (440) on Dec 10, 2006.

Around 2002-2003, A third installment was in development by Lunny Interactive. Rob Landeros started creating it for the Xbox. It was tentatively called The 7th Guest III: The Collector.

Since that time, all references to the game have been taken down from the Lunny and Aftermath Media websites.

Contributed by Santa Bronze Star Contributing Member (847) on Sep 17, 2005.

Disc 1 came with wad file levels for Doom and Heretic modeled after the Stauf Mansion.

Contributed by Santa Bronze Star Contributing Member (847) on Nov 26, 2003.

A newly released engine allows Windows '95 and DirectX compatible gameplay. Look for it in the comapny's website.

Contributed by Tomer Gabel Bronze Star Contributing Member (4476) on Dec 13, 1999.

 

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