Description1942: The Pacific Air War is a flight simulation set in World War II, more specific the Pacific War between Japan and the United States.
The focus is on the realistic simulation of the ten aircraft, this means for instance that there is no indicator for ammo. The game features several missions which can be either played independently from each other or in two campaigns for the United States or Japan. The goals are mostly to liberate an area, to defend an area or to destroy a specific target.
The special feature of this game is that it also can be played as strategy game. On an overhead map the player gets presented with the position of all aircraft and he can order his troops around. The player can take control over every aircraft he wishes to and switch between both modes instantly. He can also record his performance and cut small movies with different camera angles out of them.
- "PAW" -- Common abbreviation
- "1942太平洋空戰" -- Chinese spelling (traditional)
Part of the Following Groups
- 1942: The Pacific Air War series
- Aircraft: A6M Zero
- Aircraft: F4F Wildcat
- Aircraft: F4U Corsair
- Aircraft: F6F Hellcat
- Aircraft: SBD Dauntless
- Aircraft: TBF Avenger
- Gameplay feature: Recordable replays
- Historical conflict: World War II
- Setting: Australian / Oceanian
|For the more serious simulator fan, an enjoyable tour of duty in the skies over the Pacific Theatre||DOS||Ray Soderlund (3609)|
|A sense of authenticity that's rare to this day||DOS||Mike Kew (7)|
|PC Gamer||DOS||May, 1994||95 out of 100||95|
|PC Gamer UK||DOS||Jun, 1994||93 out of 100||93|
|Génération 4||DOS||Jun, 1994||88 out of 100||88|
|Play Time||DOS||Apr, 1994||85 out of 100||85|
|PC Player (Germany)||DOS||Mar, 1995||81 out of 100||81|
|Power Play||DOS||Apr, 1994||81 out of 100||81|
|Computer Gaming World (CGW)||DOS||Aug, 1994||80|
|ASM (Aktueller Software Markt)||DOS||May, 1994||9 out of 12||75|
|Gameplay (Benelux)||DOS||Aug 12, 1994||72 out of 100||72|
|MikroBitti||DOS||Sep, 1994||70 out of 100||70|
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AIThe AI in the game actually gives "stick and rudder" commands to each of the planes it controls. You can see the ailerons, elevators, and rudders move realistically.
Extras1942: The Pacific Space War comes with a Pilot Handbook which, in turn, contains a magnificent historical overview of World War II.
GameplayTechnically, it is NOT necessary for you to fly the planes personally. The game has a full strategic engine that can simulate all conflicts. You could just click on the carrier(s) and issue orders like arm for strike and things like that.
Information also contributed by Kasey Chang