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1943: The Battle of Midway

MobyRank MobyScore
Amiga
...
2.3
Commodore 64
47
...
Arcade
...
3.2

User Reviews

Basic but addictive. NES RussS (781)

Our Users Say

Platform Votes Score
Amiga 6 2.3
Amstrad CPC 2 3.6
Arcade 3 3.2
Atari ST 2 3.6
Commodore 64 5 3.2
NES 18 3.3
Xbox 360 Awaiting 1 votes...
ZX Spectrum 4 3.2
Combined MobyScore 40 3.1


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
90
NESHonestGamers
The shooter genre has come a long way since 1988. We've battled aliens, marveled at screen-filling explosions and walls of bullets that undulate hypnotically. There's none of that here, but it doesn't matter. 1943: The Battle of Midway stands proud as one of the finest of its kind and it always will. Thank you, Uncle Jasper--for everything--and thank you, Capcom, for this game!
89
Atari STST Action
The graphics are ok... the sound is a little dated, but other than that the game is a classic.
82
Commodore 64Your Commodore
With the aid of this superb shoot-em-up with a difference, I earned my wings and who knows without my help we now might be all living our lives under the shadow of the Rising Sun. Well worth a fly!
80
Atari STAtari ST User
Bandits at six o'clock ... Nip in the sun ... yes, it all comes back. Those steamy days in my Kittyhawk trying to pin down that illusive Zero before blasting it from here to eternity. 1943 is an exciting re-creation which will have you strapped in your cockpit for hours on end - well at least until you need to refuel.
80
NESVideo Game Den
But, all in all, 1943 is an excellent port that you shouldn't miss if you're a fan of the 194x series.
80
NESHardcore Gaming 101
1943: The Battle of Midway is an excellent game - everything that 1942 should have been and more! If you can find this one and you love shooters, ABSOLUTELY give it a shot!
75
NESThe Video Game Critic
Unlike 1942, taking a hit won't instantly destroy you - it just drains your energy. Upon meeting your demise, a password is provided, along with an option to continue. Unlike the incessant beeping of 1942, 1943 even features some nice upbeat music. A satisfying shooter with surprising depth, the game's only real disappointment is the lack of a two-player mode.
70
Commodore 64Commodore User
1943 is less of a manic blast than it's predecessor in the early levels and accomplished zappers might get bored wading through the simple stuff before the real skill begins. Apart from that 1943 is well up to standard, although I can't help feeling this kind of game is well passed it. So if you've never done that loop the loop, this game's worth a try, but try to stifle those yawns if you have.
70
Commodore 64All Game Guide
1943: The Battle of Midway has some problems. Overall, though, it's a solid shooter and fits the bill quite nicely as an alternative means of play for Commodore 64 gamers who can't get to the arcade as well as those who don't want to continuously drop quarters or tokens in the slot.
70
ZX SpectrumYour Sinclair
But where the game really falls down is on gameplay. Not because the responses are sluggish, or the enemy too fast, but because the game is soooooo easy. I didn't even break out in a sweat or swear once as I annihilated the enemy. Either this game is a cinch or I'm an expert gamesplayer with split-second reflexes and psychic anticipation. Make your own decision. And remember... never give a Kit Kat an even break.
68
Atari STPower Play
Die ST-Umsetzung ist die bislang mit Abstand beste Version. Sanftes Scrolling, tückische Angreiferformationen und handfeste Extrawaffen sorgen für Aufregung. Sehr geistreich ist das Spielprinzip nicht, aber es bietet handfeste Action. Auf dem ST kann sich “1943“ durchaus mit dem Automatenvorbild messen.
68
ZX SpectrumSinclair User
1943 is definitely nothing revolutionary. Indeed, it must be one of the few games around this month using only two colours (still) but it's quite fast and pretty difficult and the two player option is fun. If you've got access to two joysticks you can have a great blast flying both planes at the same time, swooping over each other and winning the war all over again.
60
ZX SpectrumComputer and Video Games (CVG)
Sound is adequate and there's certainly enough gameplay to keep you going, although it is a mite easy due to the new "energy bar" system. The two-player option is well executed, but even so the game overall is a bit dated. One for the younger gamers perhaps?
56
NESGame Freaks 365
In conclusion, I can say that 1943: The Battle of Midway is definitely a title for the NES that you should have at least played if you're a fan of the system, and maybe even of shooters. It's leagues beyond 1942, but yet it doesn't really pull off what they were trying and needed a bit of work to get it perfect in my opinion. Arcade ports aren't the easiest thing to do and can sometimes turn out hideous, which this isn't, but it isn't the best game either. I'm not even sure why I still own it, even from a collecting standpoint. If you're going to play it, keep the above in mind and don't say I didn't tell you to approach with caution.
49
ZX SpectrumThe Rubber Beermat
Essentially, you just get bored of 1943 a lot quicker than you should. This is certainly the case if you've got an average-level of games-playing skill in you. 1943 is competently programmed, it's just quite lifeless. There is some short-term enjoyment here and a limited challenge; i.e. it's not the easiest game in this category. And the intro music is really unpleasant.
47
ZX SpectrumThe Games Machine (UK)
Although there is a good deal of on-screen detail, the bland playing area only reinforces the overall dullness of the game. All too often bullets and planes merge with the background, proving impossible to make out text.
46
Commodore 64Commodore Force
It's predecessor may have given pleasure to the masses, but 1943 is every bit as horrific as the war it's subject time played host to. Dull sprites, appallingly short levels and sheer mindless tedium helps to make a duffer you'll want to forget. I'm off to jump up and down on the tape that it's code is contained on, but i'll leave you with the message; don't buy it, it sucks.
46
AmigaGénération 4
Beurk !.. Déjà, c'est pas original : non seulement on a droit une fois de plus au bon vieux scrolling vertical où l'on tire sur tout ce qui bouge en essayant de ne pas se cogner, mais en plus c'est mal fait : les sprites sont moches, les décors nuls, le son est catastrophique...
46
Atari STGénération 4
Beurk !.. Déjà, c'est pas original : non seulement on a droit une fois de plus au bon vieux scrolling vertical où l'on tire sur tout ce qui bouge en essayant de ne pas se cogner, mais en plus c'est mal fait : les sprites sont moches, les décors nuls, le son est catastrophique...
46
ZX SpectrumCrash!
If you thought that 1942 from Elite was bad, you haven't played the year that comes next. The planes are detailed and so are the backgrounds they fly over - great, you can't see what's going on half the time in the colour-clashless blue! And the sound is just a blip when you fire. Decreasing power as a game element is all very well, but as this can always be topped up, it's almost impossible to die unless you are completely hopeless at shoot-'em-ups. I wasn't very pleased with this coming from Capcom, after all, they did the great Bionic Commandos didn't they?
43
ZX SpectrumACE (Advanced Computer Entertainment)
The graphics are good, but it's a job to see the bullets most of the time. The game's fun to play but the lack of challenge means you'll soon be looking for something tougher.
34
AmigaAmiga Joker
Alles in allem ist „1943" also wirklich nicht zu empfehlen, es sei denn, man ist ein ganz hartnäckiger Fan des Automaten. Aber selbst dann ist der Anschaffungspreis (Mark-)stückchenweise in der Spielhalle besser angelegt!
33
Amstrad CPCPower Play
Scrolling und Sprite-Animation sind auf dem CPC recht müde; die Action hält sich in Grenzen. Auf CPC und C 64 ist “1943“ ein rechter Fliegerkrampf.
30
Commodore 64Zzap!
The levels are just so short that the progress report which appears at the end of each stage is on screen for almost as long as the action. Anyone who considers themselves an even slightly hardened shoot 'em up veteran should be able to wipe the floor with this, so unless you're a very young player with a lot of money, I should leave it well alone.
19
Commodore 64The Games Machine (UK)
Attack waves on both versions are predictable and defeating the Japanese forces would be even easier if control was less sluggish. The original coin-op was a disappointment - which makes these good conversion.
16
Commodore 64Power Play
Scrolling und Sprite-Animation sind auf dem CPC recht müde; die Action hält sich in Grenzen. Richtig übel ist die C 64-Version geraten: Sie ist dermaßen leicht, daß ich vor dem Verlust eines Lebens vorzeitig einnicke. Auf CPC und C 64 ist “1943“ ein rechter Fliegerkrampf.
15
AmigaAmiga Action
An awful conversion of what is supposedly a fine coin-op.