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Our Users Say
|Combined User Score
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Commodore 64Commodore User
The sole, addictive quality of the game (very well exploited) is the essential precision manoeuvring of the rocket, achieved by marrying bursts on the thruster with keen directional control. If you already have a 'Lander' program you probably won't want this; otherwise at £2 it's a must.
ZX SpectrumYour Sinclair
You might groan at the jokes, folks, but at £1.99 everyone can afford a smile even if the whole program is massed on the action. The music for instance slows down whenever a gratuitous spaceship flies past, and the screens character, not pixel, scroll. One to get your cosmic L-plates on.
ZX SpectrumSinclair User
The curse of this game is that it seems to have so little point. The only challenge comes from the unroadworthy nature of your spacecraft, but that is likely to prove more frustrating than fun. At the price it may pass a few hours but 1985 is certainly not game of the year.
Commodore 64All Game Guide
1985: The Day After is not for the casual gamer. Hardcore gamers with high tolerances for frustration might be able to stick through the early pain of learning craft control to get some enjoyment out of this game, but most will be too frustrated by the difficulty level to bother.
Commodore 64Your Commodore
There is nothing new about the game, but it has been programmed in a sound, workmanlike manner. The graphics are chunky but colourful, and the screen scrolls very smoothly. There is no background music, but the sound effects are spacey and effective. I found it incredibly difficult to play. The joystick control was unorthodox and I would defy anyone to manage using the keyboard! I may be growing old and losing my grip, but I suspect that this game is for experts only, and for most of us is not worth buying.