User review spotlight: Ultima IV: Quest of the Avatar (DOS)
How many players? What are their names?
Beginning location on the board.
A clue in the apothecary
Visiting the dock.
Ooh, should I use the secret tunnel?
In the park; hmm, another clue?
Found part of a clue at the locksmith's shop.
Character selection screen
Case selection game. These are the default cases that were shipped with the original game. Additional "case disks" could be purchased as well.
The game board
An encrypted clue at the apothecary
Another valuable clue, courtesy of the newspaper vendor
At the dock
The beginning location on the board
Found a hiding place clue.
Do I want a key or a clue?
Visiting the park.
Moving on the game board.
Heading towards the carriages.
Where do you want to go?
Surprise, a clue at the pub!
Choose how many players
No clues in Holmes's office
A scrambled clue is revealed
In the newspaper shop
Holmes discovers a secret tunnel
Scotland Yard. Buy a badge or clue from here
At the park
Holmes uses his new badge to lock locations
And another scrambled clue bites the dust
Holmes crosses the bridge to get to the pub
"What'll it be, stranger?"
Title screen (EGA)
Welcome to 221b Baker Street (EGA)
Choose you character (EGA)
Choose up to 30 different cases! (EGA)
221b Baker Street (EGA)
Each buidling type offers different types of clues. Banks for instance give clues of financial nature. (EGA)
Before solving a case, a player must obtain a badge from Scotland Yard and return to Baker Street. (EGA)
Sometimes you have the option to lock up buildings. This is a strategy to prevent other players to obtain important clues... (EGA)
The Carriage Depot offers instant transportation to a location of your choice! (EGA)
Title screen (CGA)
Character selection (CGA)
The game board (CGA)
An encoded clue! (CGA)
I'm at the dock. (CGA)
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