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Demolition Man is one of the titles that every 3DO owner must buy. It is really cool and extremely exciting.
It doesn't matter if Siskel and Ebert gave the flick two thumbs up or two thumbs down; your thumbs will be busy blasting away with Demo Man's shooting action. Trigger-happy gamers should definitely aim for this disc.
Demolition Man is a unique game for the 3DO. It is the first game to employ an assortment of engines effectively. Jurassic Park attempted this but fell way short in execution. DM does several things very well and comes equipped with mucho movie magic.
While it may seem that there's not a whole lot of good stuff going on in Demolition Man, if you put all the various games together, segue between them with high quality video and throw in a kickin' soundtrack and effects and you've got one great movie-to-game conversion.
The dynamics of this game are amazing. Gameplay ranges from shooting galleries to fighting sequences to Doom-like labyrinths to car chase scenes. You'll appreciate the variety and the way in which it is incorporated with the movie's storyline.
The real downside to Demolition Man are the driving sequences ... where there is not much driving involved. With all of this variety it's hard to make all aspects of the game fun, thankfully the good far outweighs the bad. On the other hand, the game over sequence is one of the most memorable I've seen. I was astounded by the production values. From the packaging to the crisp video, the game excels in trying to make you feel you are inside the movie. Except this time, the game may be better than the movie.
haben den Nachteil, daß ein dicker Batzen des
Gesamtbudgets von vorneherein für den Erwerb
des zugkräftigen Namens verpulvert wird. Im speziellen Fall von Demolition Man mußten zusätzlich Sequenzen im Blue-Screen-Verfahren produziert werden, sicher auch keine kostengünstige Angelegenheit. Da ist es ziemlich einleuchtend, daß das Gameplay mangels Kohle für die Entwicklung nicht mehr viel hergibt.
Demolition Man untermauert diese These ohne Zweifel. Spielerische Tiefe hat keines der verschiedenen Mini-Games, die Prügeleinlagen und die Verfolgungsrennen sind so grottenschlecht, daß sie Trash-like schon fast wieder Spaß machen. Erträglich sind die Shoot‘em Up-Sequenzen, wie auch die 3D-Runden, doch nur solange, bis man sie einmal durchgezockt hat. So gut sich Sylvester Stallone auf der Leinwand auch verkaufen mag, auf Konsole steht sein Name wie bisher nur für extrem dürftige Unterhaltung.
Un Tie-in che sa riproporre quanto offerto dalla controparte cinematografica, cosa non da poco. Peccato faccia parte di quei giochi "invecchiati" male, che giocati all'epoca dell'uscita presero ottimi voti e convinsero, ma che rigiocati oggi lasciano l'amaro in bocca, tradendo i ricordi.
Se vi è piaciuto il film, merita comunque di essere provato!
Belle démonstration technique de ce qu'on peut faire sur une 3DO, Demolition Man manque de cohérence et d'un réel intérêt. Un mélange de Operation Wolf, Street Fighter, Wolfenstein, Road Rash, sans aucune innovation.
The controls are sluggish to say the least, and the gameplay is terribly primitive, despite some cool digitized graphics. Another poorly executed stage is the first-person underground tunnel stage. As you mow down bad guys while looking for the end of the tunnel, you can't harm Simon Phoenix, who antagonizes you nonstop! Everything looks the same down there, so if you want any chance of escaping, I'd recommend staying to the left or right the whole time (a basic maze traversal algorithm). The last type of stage is the driving stage, which looks great but is remarkably shallow. I love the smooth scaling and dark scenery, but all you're really doing is dodging cars. Demolition Man is a great looking game, but the gameplay should have gotten more attention. I appreciate the variety, but there's just not enough fun to be had.