||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (20 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
OK, here's a quick test to see if you'd like Doom for 3DO. Play any version of Doom and blink real fast. Kinda hard to see what's going on? Doesn't make this game very fun, eh? Well, that's exactly what the 3DO version looks like in motion. Of course, you could always shrink the screen size to raise the frame rate, but I don't think any fan would enjoy playing Doom on a postage-stamp sized window. Suddenly, the SNES version's starting to look real good...
Doom lands on the 3DO with a thud. This version is awful, it just for the fact you can only get fluid gameplay by shrinking the window to the size of a stamp - any bigger and the picture gets so choppy, it's unplayable. The sound and controls are average, but this is the worst console version of Doom so far.
The Video Game Critic
Of all the versions I've played of Doom (and I've played most of them) this 3DO edition has got to be the sorriest. The first thing I noticed was how the screen was severely cropped, despite the fact the screenshots on the box provide no indication of this! That goes beyond false advertising - it's a boldface lie! The lack of full screen support is bad enough, but the 3DO even struggles to render the action on the small screen! My friend Scott exclaimed, "I'm already seeing slow-down, and there aren't even any monsters yet!" The textures look alright, but the uneven frame-rate is enough to make you queasy. When ambushed by a band of imps, the game practically comes to a stand-still. Intermittent disc accesses throughout add additional hiccups. I expected the 3DO to excel in the control department, considering its controllers have shoulder buttons to facilitate strafing. Sadly, the controls feel mushy and unresponsive.