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Un jeu très particulier. On aime ou on n'aime pas. Nous, on a aimé...
Electronic Gaming Monthly (EGM)
Timing is everything in this translation of the arcade classic. The graphics are excellent with hardly noticeable access time. However, you must have precise timing skills to pass the stages. Fans of the game will like this one.
A perfect translation... provided you have the game memorized. Graphics, sound and gameplay are identical to the arcade classic, however, the absence of the yellow lamps can make the game a little too challenging at times. (There were moments when I knew exactly what to do, but when to do it was another story.) Otherwise an excellent conversion.
The Video Game Critic
You either love or hate this full motion video arcade game. I remember when I first saw Dragon's Lair in an arcade in 1983. Nobody could play it, but I couldn't take my eyes off the gorgeous animated graphics. It's basically an interactive cartoon where you need to make the right movements at exact times. Don Bluth's animation is sensational, and the audio track is also impressive. This 3DO version provides the cleanest video I've seen on a console system, but unfortunately, this is also a very difficult version. The game provides little or no room for error, no audio feedback, and few clues as to what you should do next. As a result, it's mainly a matter of trial and error, which can be frustrating to say the least. In addition, the rooms are in a fixed order, and using continues requires you to repeat some of the areas you have already been through. Only die-hard fans will want to bother with this.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)