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Critic Reviews

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GamePro (US) (Jan, 1995)
Guardian War scores big on all counts, especially it's originality. It's highly addictive fun and has a vast array of locations, enemies and options to add complexity. Guardian War is highly recommended. There's nothing else like it on the 3DO, or, frankly, anywhere else.
Guardian War doesn't involve a lot of puzzle solving like many traditional role-playing games. But the multitude of fighting sequences makes for a more exciting RPG. The 3-D characters look great. They look like super-deformed toys and move like them too. They're really cute. You travel to different locations, awakening your followers and fighting enemies. At certain towns, you can shop for weapons and bodies. Pick up cool weapons like Holy Light.
A very strange action/RPG title that just never really comes together. The graphics are far above average, but the action itself is a little disorienting. The battle sequences are well executed, with plenty of spells and other powers for you to acquire, but in general, the action/RPG mix didn't really work.
Video Games (Mar, 1995)
Kingdom ist einer der ersten ernsthaften Versuche, ein vernünftiges Rollenspiel fürs 3DO auf die Beine zu stellen. Grafisch scheint es auf den ersten Blick ja durchaus anspruchsvoll zu sein, aber wenn nach dem zehnten Level immer noch dieselben polygonen Landschaften vorbeihuschen, kommen einem schon Zweifel, ob die Knetmännche-Helden, die von der Göttin Erald auf Monsterjagd geschickt werden, das alles psychisch noch heil überstehen können. Man hat eher das Gefühl, laufend stumpfsinnige Accordarbeit zu leisten, als daß man ein Spiel spielt. Wir vermissen Rätsel zum Grübeln, ein gutes Drehbuch und Helden, mit denen man sich identifizieren kann.
If you're up for a long quest across some creative locales and don't mind the story being replaced by effects (like so many Hollywood movies these days) then give Guardian War the go around. It's become a bit dated but still offers some of the system's best effects and some great strategy as well.
The Video Game Critic (Nov 08, 2007)
The strategic possibilities expand as you collect additional items and abilities, but it's slow and boring in the early going. The menu interface is reasonable, and it's nice how you can select a "defensive posture" when you're just trying to buy some time. Hitting one button brings up the prompt "Load ok?" and I never knew what the hell that meant. You can save your progress between stages. Guardian War's cut-scenes are poorly produced, and I could barely even make out what the narrator was saying. This game was probably pretty innovative back in 1994, but the genre has made huge strides since then, turning Guardian War into a long-lost relic.