There are no reviews for this game.
||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
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A moins de ne jurer que par les jeux de tirs, Microcosm n'a pas beaucoup d'autres atouts que sa grande beauté.
Electronic Gaming Monthly (EGM)
While this is a definite improvement over the Sega CD version in terms of color and animation, Microcosm is still not all that fun to play. The gameplay leaves much to be desired and the number of instant hits is almost nerve-wracking. The computer-rendered animation cinemas are really neat, but they don't make a game. I'm sorry, but Microcosm didn't seem like fun to me. It need more to it, I guess.
Full motion video games have never really took off -- and this is a classic example of why. Microcosm is a lack luster, shoot 'em up, don't control where you go, graphically unexciting bomb. Save your money for some of the other great titles available.