There are no reviews for the 3DO release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||2.9|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.1|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.9|
|Sound / Music||The quality of the sound effects and/or music composition||2.9|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.0|
|Overall MobyScore (25 votes)||3.0|
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The tough call is it's FunFactor. If OOTW is fresh territory to you, you'll find the game extremely entertaining, with deep, involving gameplay. If you've played it before, you won't find anything new to really pull you in - it's deja vu all over again. Even the original passwords work. Make no mistake: There's little wrong with OOTW that's worth nothing. It's just a case of "been there, don that" for many gamers.
Cette version d'Another World est, sans contestation possible, la plus belle d'entre toutes, mais elle reste cependant, en-deçà de ce que l'on était en droit d'attendre d'une 3DO.
While it doesn't stand the test of time as well as say, a 32-bit version of Flashback, it's still an excellent representation of early attempts to increase the scope and scale of your run of the mill side scrolling action games.
If you've got a 3DO, you simply must try your hand at this obscure port of what has become an obscure game. It was revolutionary in its inception, with its rotoscoped, polygon-based graphics (movements were fluid, but drawings were simplistic and comic book-like) and lack of bosses and other such platform game staples. If you've never tried any incarnation of Out of This World before, be prepared for a tricky trek of hard-earned progress in the vein of Prince of Persia. If you've tried either of the 16-bit releases, expect a better look at the world that captured you in the first place, at the cost of the majestic sounds that entranced you in the meantime. This aural strike against it does not prevent Panasonic's Out of This World from being the engaging experience and aesthetic anomaly that it was meant to be.
Interplay could have used the 3DO conversion as an opportunity to expand the game, but they missed their chance. The result is that, apart from the aesthetic improvements, there is nothing new here; it's just the same game in a different package. Which is no bad thing, but most of us have seen it all before.