There are no reviews for the 3DO release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Acting||The quality of the actors' performances in the game (including voice acting).||5.0|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||5.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||5.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||5.0|
|Sound / Music||The quality of the sound effects and/or music composition||5.0|
|Overall MobyScore (3 votes)||5.0|
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Video Games & Computer Entertainment
The fact that this game is so great gives me hope that Lucasarts will soon see the 3DO as a viable platform for future 3DO versions of X-Wing and Tie Fighter , both excellent computer games. I'm crossing my fingers and so should you. It's a long way until 1998 and the premiere of the new Star Wars movie and until then I'll need all the substitutes I can get.
למרבה הצער, למרות הגרפיקה והצליל המרשימים, רמת המשחק ירודה ומתסכלת! אז אולי יש פה חוויה קולנועית, אבל בהחלט לא חגיגה לאצבעות!
Une ambiance réussie, un jeu plaisant, mais une présentation ratée compte tenu de ce qui aurait pu être fait avec la puissance offerte une 3DO.
Rebel Assault launches an assault on your senses with mixed results. Superb graphics and sound immerse you in an excellent Star Wars sage. Imprecise controls will drive you to the Dark Side.
But, if you take away all the bells and whistles, at it's core it's still just a so-so shooter - twelve levels of way-too-easy, mixed in with one or two levels of way-too-hard. It's a multimedia title that's more media than game, yet it keeps selling like hotcakes, so they must be doing something right. Go figure.
Coming Soon Magazine
The conversion of Rebel Assault for the 3DO might establish LucasArts as a key developer for the 3DO console. If this market is attractive enough for the company, they might develop specific games for this machine using the 3DO ressources at its maximum, instead of converting a game initially designed for a PC or a MAC.
Digital Press - Classic Video Games
That's what causes most of the games problems. It's obvious a ton of work went into creating computer-generated versions of classic "Star Wars" scenes for players to fly though. There are small details abound if you're looking. Unfortunately, that left little time to actually focus on the gameplay. Every ship hardly ever responds to the controls quickly enough and if they do, they continue responding long after your thumb has left the D-pad. It has nothing to do with the 3DO; all of the versions were like this. Then you have the problem that the game isn't exactly engaging. The gameplay could easily be copied now with a simple flash game. You move a cursor, lock on, and shoot. Very few missions require you to do much else. There are a few on-foot missions and those end up being the most disastrous, requiring split second timing that a D-pad doesn't allow for. On the PC where the game originated the mouse was sufficient. Someone forgot to make it easier for console gamers.