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Star Fighter can be marked as yet another fine example of how a hardware company should make its in house software team work well for its system. The 3DO Company has done well to support its people at Studio 3DO and as a result they have produced a lineup of games for the 3DO that is considered to be the best of the lot. This lineup has included Bladeforce, Killing Time, the fantastic Battlesport and Captain Quazar. Amongst these is a truly enjoyable cross between a full borne shooter and a flight sim. It moves a little slower than you would expect but the flight mechanics and the depth of battle make this a fine tour through the skies of the future.
A great game where you can blow lots of things up. The graphics are great and the music is great (most of the time). The only thing that Star Fighter suffers from is a hellish learning curve on control.
Electronic Gaming Monthly (EGM)
If you want a lot of game for you buck, Star Fighter is it. Offering you 60 missions, good graphics, cool music and tons of action, this title has the makings of a great game. The free movement (even allowing you to fly into space) is great, not to mention being able to blow up anything in your path. The only drawback is that your aircraft seems to move slowly at times, making the feeling of speed nearly nonexistent. Overall, Star Fighter is a great title for the 3DO.
Test een nieuw type ruimte- en planeetjager door in de vorm van missies allerlei doelen te raken of uit te schakelen. De sceneries zijn erg mooi en de handling van het schip prima.
Video Games & Computer Entertainment
Overall, a standout title for such a weary genre. Let's just hope it doesn't start multiplying into unwanted sequels, like other flight sims we know.
Ill-defined graphics also limit the excitement. Colorful backgrounds lack detail, objects suddenly appear as you approach, and there's not enough dramatic intro footage to get you airborne. The sounds vary from effective voices to shrieking music that at times is unbearable. With 60 missions, Star Fighter is worth a long look.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
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|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
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