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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Freak (Mar, 1995)
ציון דרך חשוב בתולדות משחקי המכות! זיכרו אותו.
Game Players (Mar, 1995)
In the end, though, the game suffers from another problem that plagues a lot of live video games - limited amounts of footage. There are a few odd surprises packed in, but in general, after you've fought a character a few times, you've seen most of what he or she is going to throw at you and watching the same scenes over and over isn't any fun either. To be fair, a lot of games that don't use live video have this problem too, but somehow, when it's 'real' people, it bothers you more. Still, it works OK on it's own terms and it does leave you wondering what Digital Pictures is up to next.
GamePro (US) (Feb, 1995)
Kung fu movie fans will get a kick out of Supreme Warrior in more ways than one. It definitely takes time and patience to master the game, but if you do, you're in for a rousing martial arts adventure. The only thing missing is the subtitles.
FLUX (Oct, 1994)
If you're a sucker for fighting games and you're tired of wasting money on generic beat-em-ups, Supreme Warrior might do just the trick. It's got some truly excellent qualities that could one day set new standards among video game fighters. However, it'll probably take some time before this type of contest is perfected - and only then will it see global acceptance.
Compared to Street Fighter, this is not a fighting game. Quite simply, it's a drag. Otherwise, Supreme Warrior has a lot going for itself. A criticism that I would level at Digital Pictures is that their obsessiveness with FMV gameplay often works against them.
I'm getting tired of full-motion video-based titles. They all lack the interaction that makes good games. Supreme Warrior is no exception. The video in Supreme Warrior looks good (a rarity), but the actual game isn't much fun. The enemy attacks are hard to block. At times, it seems like you aren't getting anywhere. If you want a fighting game that tries to be different this is it, but it's only average.
Video Games (Mar, 1995)
Die spielerische Linie ging dabei aber ganz schön daneben, denn Ihr wißt eigentlich nie so recht wann denn der richtige Zeitpunkt zum Angriff gekommen ist und müßt währenddessen ganz schön einstecken, denn Blocken gestaltet sich auch ganz schön schwierig. Ein netter Versuch, der aber dringend noch etwas Überarbeitung nötig hätte, denn die Filmatmosphäre ist o.k.
Consoles Plus (Mar, 1995)
Vos mains et pieds s'agitent maladroitement à l'écran tandis que votre adversaire vous explose. Parfois, vous le touchez aussi. Pourquoi? Mystère...