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Heroes of Ruin (Nintendo 3DS)

Published by
Developed by
Released
Platform
Teen
ESRB Rating
Genre
Perspective
Theme
70
MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 3.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 2.0
Overall MobyScore (1 vote) 3.0


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
90
Pocket Gamer UK
If you're into RPGs, Heroes of Ruin should be your very next purchase. Even if you're not, you should pick the game up to show publishers that this is the direction we want the 3DS to take. Magnificent and essential.
87
BGamer
Os amantes do género de RPG de ação, assente na exploração de masmorras e na formação de grupos de amigos para uma aventura cooperativa, têm em Heroes of Ruin uma excelente proposta.
80
Nintendo Life
Heroes of Ruin does have a few rough edges and areas where greater refinement would have been welcome, but they don’t detract from an accomplished effort on 3DS. A short campaign is offset by four separate characters to develop, and the experience feels entirely suitable for a fully-tooled handheld action RPG. It’s the online structure that truly raises the bar for the platform; crawling through dungeons is a lot more fun with others to share the glory, and the inclusion of voice chat in particular is a highlight. In many respects this is a by-the-numbers title, but the end result does bear the resemblance of a masterpiece, even if it can’t quite survive the closest of inspection.
75
GBase - The Gamer's Base
Bei der Wertungsfindung habe ich zugegeben bei dem einen oder anderen Kollegen geschaut. Und die dortigen Angaben kann ich nicht so recht nachvollziehen: Da wird ein Diablo III in den höchsten Tönen gelobt, ein Heroes of Ruin dagegen versinkt in der Mittelmässigkeit? Das ist mir ein Rätsel, denn Square Enix' Metzel-Epos ist spassig, bietet genügend Abwechslung und ein bewährtes, robustes Spielprinzip, das sich sehr an Blizzards Vorlage anlehnt. Sicherlich gibt es einige Defizite, doch damit können Genrefreunde durchaus leben - vor allem, wenn man 10 bis 20 Stunden seine Freude haben will, alleine oder mit Kumpels via Internet. Technisch kann sich Heroes of Ruin sehen lassen, und auch die Steuerung funktioniert auf dem 3DS sehr gut. Was mich nur ernsthaft stört, das sind das Fernbleiben von Komfortfunktionen bei dem Mehrspielermodus, die etwas zu schnell eintretende Routine beim Spielen und das hässliche Handbuch, das nur in digitaler Form vorliegt.
75
GamezGeneration
Heroes of Ruin ist ein solider Dungeon Crawler, der vieles richtig macht, aber auch zu viel falsch macht, um am Ende einen Hitaward zu erhalten. Das Missionsdesign ist unglaublich abwechslungsarm und die Story mit zwölf Stunden recht knapp und zudem eher belanglos. Dafür punktet der Titel mit einem auf dem 3DS sehr guten Onlinemodus, der sogar über Zusatzmissionen und Voice-Chat verfügt. Wer also häufig Online- oder mit Freunden spielt und die Art von Spiel mag, sollte sich Heroes of Ruin durchaus ansehen, denn der Titel hat durchaus Potenzial um euch durch die verregneten Sommertage zu bringen und für einige Stunden gute Unterhaltung zu sorgen.
75
Jeux Vidéo Network
Heroes of Ruin est un bon titre, correctement réalisé et proposant un mode multi attrayant, mais il lui manque un zeste d’audace pour s’imposer comme un méga hit.
70
Jeuxvideo.com
On attendait peut-être un peu trop de la part de ce premier hack'n slash développé sur 3DS et on se retrouve finalement en présence d'un titre sympathique mais peu marquant. Trop facile, même en solo, Heroes of Ruin s'apprécie pourtant d'un bout à l'autre mais son manque de challenge rend l'expérience de jeu peu trépidante et réduite sur le long terme. Reste un multijoueur très bien pensé qui s'intègre parfaitement à la campagne mais qui ne suffit pas à rendre le soft incontournable.
70
Eurogamer.net (UK)
As it stands, it's a pity more thought wasn't given to creating a decent challenge that suits different approaches. But while it may be more short-lived that it could have been, it's excellent fun while it lasts. The true strength of Heroes of Ruin is in the pleasing flexibility of the online experience - and it's a model Nintendo itself could learn a few things from.
69
RPGFan
An uncreative, but dependable, handheld dungeon crawler that gets extra marks for providing proper online play on a Nintendo system.
60
Co-Optimus
If Heroes of Ruin had stuck the landing on the Action RPG framework, we’d probably be looking at one of the greatest portable co-op games since we launched this humble site. The efforts towards enabling co-op play are commendable, and it’s unfortunate that they’re not wrapped around a better game. As is, it remains a hard title to recommend unless you absolutely crave some co-op while on the go.
60
Common Sense Media
While competent in design and free of glitches, there's not much that's meaningfully separates Heroes of Ruin from most other action-oriented RPGs. It tells a trite and predictable fantasy story, offers up run-of-the-mill melee combat, and delivers little in the way of memorable skills, abilities, and gear. Plus, its mildly cartoonish presentation is decidedly middling, featuring washed-out looking character designs, bland and blurry environments, and not nearly enough voiced dialogue. The ability to join up with other players online is a nice -- though not unique -- perk for a portable RPG. The promise of additional downloadable content has potential to add some new elements to the experience, but there's little here that will appeal to anyone beyond devoted fans of the genre.
60
Pocket Magazine / Pockett Videogames
Si nous en restions là, Heroes of Ruin serait un jeu qui ne mériterait que deux étoiles. Mais il faut admettre que Square Enix a mis le paquet sur le multi-joueurs et l'aspect communautaire du titre. Ainsi, qu'il s'agisse d'une partie locale ou par Internet, quatre personnes peuvent prendre part simultanément à l'aventure. Et ce, sans transition : on peut passer à tout moment du solo au multijoueurs, et inversement. Au programme : échange d'équipements, boutiques partagées ou bien chat vocal. Dans ces conditions, le titre revêt un intérêt certain, d'autant plus que les monstres sont plus nombreux. C'est finalement le seul moyen pour augmenter la difficulté générale du titre ! Par ailleurs, afin de relancer l'intérêt sur la durée, des défis quotidiens sont proposés, permettant d'obtenir des objets spéciaux. Comptez, en solo, à peu près huit heures pour finir l'aventure.
60
RPGamer
At the end of the day, Heroes of Ruin is a fun game with a slew of issues that prevent it from being great. A wealth of multiplayer options make it the closest to a console third-person looter you'll find on any portable system. While it can still be a fun single-player experience, the game is best played with a group of friends. Even so, with repetitive environments, monsters, music, and sound, it is not likely to be a memorable experience. Hopefully with more 3DS development under its belt, developer n-Space will be able to make a more worthy experience for such a great multiplayer setup, assuming they get the chance to make such a game.
60
Games TM
The best way to enjoy Heroes Of Ruin is most definitely with three friends, but to highlight this as a selling point would be to assume there are going to be people out there with three friends who also own the game, and that will get together and plough hours at a time into it. Realistically, this will rarely happen, and as a single-player looter, Heroes Of Ruin, fairly enjoyable though it is, fails to show the invention necessary to justify its own existence.
55
JeuxActu
L’arrivée d’un tel projet en son sein a certainement dû redonner du baume au cœur à ces développeurs dont le quotidien ne devait pas être très épanouissant…Sans nul doute bardée de bonne volonté, cette première tentative n’en reste pas moins ponctuée de nombreuses maladresses, certes de jeunesse, mais qui aurait pu aisément être évitées si la production avait eu davantage de moyens, mais aussi d’audace.