There are no reviews for the Nintendo 3DS release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (5 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Just resist the temptation to look up some online FAQ or fan-made map when you play it. Experience it as it is. Which is as it was. Which is how the entire Metroid series was once, 20 years ago.
Metroid II : Return of Samus ne laissa personne indifférent à sa sortie. Beaucoup de joueurs, déçus de la régression technique causée par le passage de la NES à la Gameboy, feront tout pour le chasser de leur mémoire, ce qui a donné à la cartouche son injuste surnom, « l'oublié ». Certes, moins élégant que son prédécesseur, ce deuxième épisode de la série est aussi un pur chef-d'œuvre et un classique de la Gameboy.
Metroid II expands on the original title quite nicely. There's still no map for the game's giant world, but because it's fairly linear it shouldn't really be a problem most of the time. There's still a decent amount of exploration and hidden items to find, and the hunt to find and kill the 39 Metroids is fairly fun. Although nowhere near the 2D masterpiece that is Super Metroid, Metroid II has held up better than the original game and as such is still very much worth playing.