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Before I start sounding too negative, it's worth pointing out that when VVVVVV was first released on PC, it cost $15, and was missing the level editor, player created levels, and many other features. Who knows what kind of new features VVVVVV will get on the 3DS down the line? For now, I can say that this is the best looking, most portable, content-packed initial download of VVVVVV available today. Both fans of the original game, and those new to the world of this frown flipping, gravity ripping space explorer would do well to check it out.
If you haven't played VVVVVV before, this is absolutely an essential purchase. If you have already played it, you'll no doubt want to grab it again. If Nintendo continues to allow such wonderful indie releases into the eShop, the future looks very bright indeed for the digital store.
VVVVVV is a spectacular game, and while the 3DS version is a little pricier compared to other available options, it’s well worth it if you’ve never played the game before or want it on the go. This isn’t quite the definitive version (it would be closer to that if they add in the online leaderboards and level editor later), but if you’re into brilliant retro challenges, this is more than worth checking out.
„VVVVVV“ gehört zweifelsohne zu der qualitativ besten Kost, die der eShop zu bieten hat und ist ein Vorzeigeobjekt für alle Indie-Entwickler. Das Spiel ist knochenschwer und weiß zu jedem Zeitpunkt zu fordern. Wem das Spielprinzip auf Dauer nicht zu eintönig wird, findet durch die Player-Levels zudem auch genügend Umfang, um sich über viele Stunden mit „VVVVVV“ auseinanderzusetzen.
Thankfully, the game includes a plethora of checkpoints that help make dying a bit less painful. It also helps that the game has a well-written story, as Viridian interacts with his crew and various objects within the world. If anything, the desire to find out what happened next kept us playing through adversity. On the downside, VVVVVV costs $7.99, putting it on the high end of eShop games. We also have nothing but bad things to say about the 3D effect, which does little to enhance the old school graphics while leaving ghost images of various objects cluttering the screen. Other than that, it's one of the more unique games we've seen for 3DS and another fine addition to the handheld's downloadable library. VVVVVV lacks some flash, but more than makes up for this with hardcore play.
Despite these niggles, this is a fine port of a splendid platformer. Switching effortlessly between sadistic punishment and boundless freedom, VVVVVV provides more moment to moment pleasure in its scant two or three hour campaign than most games do at four times the length. While not flashy, long, or for the faint of heart, those with an affinity for old-school difficulty and newfangled mollycoddling checkpoints will find Cavanagh's tribute to the past could teach its high-definition contemporaries a thing or two.
VVVVVV might not have the usual visual flash we've come to expect from games in recent years, but that doesn't mean it's not every bit as much fun to play. It's hard to believe that such a simple concept as flipping gravity can prove to be so enthralling, but given the game's incredibly diverse level designs, it's no wonder it's so difficult to put down. Whether you've played the game before or not, you owe it to yourself to experience another great addition to the 3DS eShop library.
While I wouldn't refer to VVVVVV as an example of indie gaming at its finest, it's still a pretty good experience. The game rarely ever lets up on the difficulty, but despite the fluctuating balance, the overall charm and simplicity both work well in the game's favor. Not an amazing game, but still worth playing nevertheless.
After all is said in done with the main game (which could take you anywhere from thirty minutes to two hours), there are eighteen extra levels designed specifically for the 3DS version, including one by Minecraft overlord Notch. Most of these levels are extremely well done, and some are so long that they rival the main game’s length – a few even have their own little story to them. Additionally, there’s a “No Death” Mode, a “Time Trial” mode, and a “Flip Mode” (that seems to be pretty buggy at the moment). Note that there’s no level editor, so it’s not the definitive version of the game, but the 3D version of V has enough content to justify double dipping for some people – for others, stick with the $5 (or less) PC version.
As it is, VVVVVV is still a spike-lined, death-packed good time. Its steeper price and wimpy 3D just make it feel like more of a straightforward PC port and less like something truly special for the eShop.
Podsumowując, VVVVVV to całkiem niezła gra. Mamy zróżnicowany, ale nieco przykrótki gameplay, niezłą muzykę i ciut słabszą, ale wciąż niezłą grafikę. Jest to jednak przede wszystkim tytuł strasznie specyficzny i wielu osobom może nie przypaść do gustu. Na PC jest dostępne darmowe demo, więc radzę sprawdzić samemu.
In the end, VVVVVV was a stress inducing and frustrating experience. While the game has an old school feel, the reality is VVVVVV does not deliver the same experience I had with similar challenging games back in the day. Not to mention the visuals disappoint and much more could have been done to make the game a little more forgiving yet enjoyably challenging at the same time. If you are interested in playing a very challenging retro game that is stripped bare of filler and really tests your skills and patience, then I would recommend VVVVVV for you.