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Description64 Ōzumō is a sumo wrestling game. As in the original sport, goal of the relatively short matches (measured in seconds) is to push the opponent out of the fighting area. The game uses 3D areas, the analogue stick for movement and C-button combinations to perform moves. Besides exhibition matches and various tournaments there also is a career mode which features decisions and minigames between matches, which influence the sumo wrestler's statistics, for example choosing the diet or fishing. The game uses a comic look and some of the eight areas feature unusual places such as the Moon or Egypt.
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Patrick Bregger (98698) added 64 Ōzumō (Nintendo 64) on May 17, 2012
Shigeru Okamoto (岡本 茂)Main Programmer (メインプログラマー):
Satoshi Yoshikawa (吉川 聡)Programmers (プログラマー):
Hidehito Kobayashi (小林 英人)Assistant (アシスタント):
Fumitake Satō (佐藤 文武)Sound Production (サウンド制作):
Pure Sound [ピュアサウンド]Sound Engineers (サウンド技術):
Hi no Niwatori [火の鶏]Jump de Gottsan Planning (ジャンプでごっつぁん企画):
Yasunori Suruga (駿河靖訓)Special Thanks (スペシャルサンクス):
Studio Beater [スタジオビィータ], Brute [ブルート], Yume Kōjō [夢工場], and test playersPresented by: