Description
An early submarine game that allowed you to command both American and Soviet attack submarines. Numerous stations were at your disposal (sonar, weapons, navigation, helm, radio and periscope) with a play style that balanced realism and fun. Graphics were impressive for the day featuring digitized images of surface ships and crew.
Part of the Following Group
User Reviews
The Press Says
| CU Amiga |
Amiga |
Apr, 1990 |
86 out of 100 |
86 |
| Amiga Format |
Amiga |
May, 1990 |
86 out of 100 |
86 |
| Mean Machines |
Genesis |
Aug, 1991 |
84 out of 100 |
84 |
| Just Games Retro |
Genesis |
Aug 16, 2002 |
78 out of 100 |
78 |
| ACE (Advanced Computer Entertainment) |
Amiga |
Jun, 1990 |
765 out of 1000 |
76 |
| Power Play |
DOS |
May, 1989 |
75 out of 100 |
75 |
| Power Play |
Amiga |
May, 1990 |
73 out of 100 |
73 |
| Sega-16.com |
Genesis |
Oct 25, 2007 |
7 out of 10 |
70 |
| Video Games & Computer Entertainment |
Genesis |
Jul, 1991 |
7 out of 10 |
70 |
| Amiga Power |
Amiga |
Aug, 1993 |
58 out of 100 |
58 |
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Trivia
- The first time you install the game, it asked you for your first name. Your name was then saved onto the game disk so all future installs would use this name. There was no option to change it.
- You could play for either the American or Soviet navy. Different graphics were used for the subs on each side with Soviet text optionally appearing in a Cyrillic font (but still in English).
- The 688 Attack Sub box stated that the game was NOT copy protected. However, in order to start a mission you had to transmit a code to fleet command which consisted of looking up a sub name in the manual and finding the corresponding code. The codes were scattered all through the manual making pirating difficult.