User review spotlight: Carmageddon (DOS). Released in 1997.

720º

MobyRank MobyScore
Commodore 64
65
2.1
Game Boy Color
...
...
Arcade
...
2.0

User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amstrad CPC 1 2.0
Arcade 2 2.0
Commodore 64 3 2.1
Game Boy Color 1 1.2
NES 9 1.8
ZX Spectrum 2 1.4
Combined MobyScore 18 1.8


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
85
Commodore 64Zzap!
The graphics are a little sombre, lacking the bright colours normally associated with skateboarding, and some of the sprites are very blocky indeed - but the overall effect is pleasing, and the 3D convincing. The only niggling point I have is that the gameplay becomes repetitive after a while, as there are only four different things to do. Still, those who like their action fast and furious should enjoy 720.
83
ZX SpectrumThe Games Machine (UK)
720º is probably one of the best conversions US Gold have proferred for a long while. The scrolling works extremely well, neatly and suitably moving in time with the skater's kicks. The monochrome graphics with the addition of some subtle shading give a good feeling of perspective and solidity. Sadly, there is little sound which is unnverving when you can see the loudspeakers at the start point booming away.
80
ArcadeCommodore User
Nevertheless it's very entertaining in it's own right and takes a fair degree of skill to play well.
80
ArcadeAll Game Guide
Atari released a soundtrack album of the game, complementing its stature as one of the most beloved and influential skating sims of all time.
80
NESMean Machines
Although this only has four events, they combine together to produce an entertaining game. Skating from one part of the park to another is a laugh, because you can do stunts and knock people over on the way, and there are also shops where you can stop and upgrade your gear to give you better abilities (so long as you keep winning the cash). The game itself isn't difficult to get into, but once you get to higher levels, it becomes very tough indeed, with the bees swarming after you at very high speed - you have to plan ahead and skate like mad to get to the next event before they catch you! 720 is an entertaining and original game, and is well worth trying out if you're after something other than a shoot 'em up or platform game.
73
Commodore 6464'er
Die Bewegung und Steuerung der Spielfigur wirkt unrealistisch. Interessant wird es, wenn man das endgültige Ziel des Spieles verfolgt, einen Sprung mit dreifacher Drehung. Das Spiel reißt zwar nicht vom Hocker, sorgt aber für ein paar Stunden angenehmer Unterhaltung.
72
ZX SpectrumACE (Advanced Computer Entertainment)
While skateboarding can be a lot of fun once you've got the hang of the controls, 720's graphics slightly take the polish of the game - they're a little on the indistinct side. The 'killer bees' in particular swarm so closely that they might just as well be called a killer blob. The sound, too, is nothing to write home about.
72
Commodore 64Commodore Force
So with killer bees, skateboards, stunt parks and isometric 3D graphics you'd think 720 would be a real blast to play, wouldn't you? Well, in the short term, yes. It's arcade parent strongly relied on it's thumping, guitar-based music and superior graphics to pull in the crowds. The C64 version, lacking these, was the bare bones of the original concept, and suffered accordingly.
70
Commodore 64ASM (Aktueller Software Markt)
Die Konvertierung vom Automaten auf den Heimcomputer ist also in beiden Fallen hervorragend gelungen. Schade ist nur, daß die Idee für diesen Automaten zwar recht originell ist, aber Mängel in der Umsetzung aufweist, die sich natürlich bei den Konvertierungen niederschlagen. Sorry, US. GOLD, aber 720° ist leider nur Durchschnitt.
70
ArcadePower Play
Wie fast alle Spiele, hat auch „720º“ seine Licht- und Schattenseiten. Negativ ist mir zu allererst die Grafik aufgefallen, die nicht unbedingt das Niveau anderer aktueller Spielautomaten erreicht. Gegen das Scrolling (schön schnell und ruckfrei) und die Animation des Skateboard-Fahrers kann man nichts sagen. Dagegen ist die Hintergrundgrafik teilweise farblos und eintönig (zumindest in den ersten Levels). Erfreulicherweise ist das Spiel vom Allerfeinsten. Die Steuerung mittels dem „Joystick-Paddle“ ist super. Man kann die tollsten Kunststücke per Skateboard vollführen. Es macht ungemein viel Spaß durch die Stadt zu brettern. Stimmungsvolle Musikstücke (13 verschiedene) dröhnen dazu aus den beiden 8-Zoll-Lautsprechern.
70
ZX SpectrumComputer and Video Games (CVG)
Control of the board is fairly easy - easier than Skate or Die, that's for sure. But it doesn't give you much of a feel of being on board - much too stable for a start!
70
Amstrad CPCComputer and Video Games (CVG)
Control of the board is fairly easy - easier than Skate or Die, that's for sure. But it doesn't give you much of a feel of being on board - much too stable for a start!
70
Game Boy ColorAll Game Guide
As the big daddy of skateboard games and an influential title for all extreme sports videogames, 720° has proven to be a timeless gaming experience. Its nearly flawless translation to the Game Boy Color, albeit 13 years after its Arcade premiere, makes 720° a must have for extreme sports aficionados or any Game Boy Color fan with a pulse.
70
Commodore 64Commodore User
My only gripe is with the graphics. Somehow they fail to emulate the street tough, punky feel of the original it looks just a little bit cute. However, any complaints about the graphics are more than out-weighted by the excellence of the playability. For my money this is not just as playable as the coin-up it is in fact much more playable.
68
Amstrad CPCHappy Computer
720° ist eine Mischung aus Geschicklichkeits- und Sportspiel (für eine Person) das durch die präzise Steuerung des Skateboards angenehm überrascht.
65
Commodore 64Commodore Force
This isometric skateboarding game caused quite a stir in the arcades with it's simplistic (but enjoyable) gameplay and scintillating rock soundtrack. On the C64 though, the wheel-related madness is hampered by an all-too-easy difficulty level and a lack of variation. Gameplay-wise, it involves little more than collecting cash strewn around the 3D playing area. Once enough is amassed you can visit one of four skate parks, located on the edge of town. When you've done this a few times and beaten the time limit (didn't I mention that?) there's little else to do; subsequently, tedium rapidly sets in...
64
NESRaze
Despite my prejudices, I'm sure that 720º could be very enjoyable to all those skateheads out there, it feels easy enough to control the little skater, and the incentive is there to continue playing and try to beat the events, amassing huge amounts of points and very nice equipment. In fact, I'm sure it could be quite addictive, if you were a real skateboarder. In all honesty, I actually quite enjoyed myself. Yo, skateheads!
60
ZX SpectrumACE (Advanced Computer Entertainment)
Unfortunately, the gameplay never really lived up to its splendid graphics and basic game idea. This was not USG's fault. They made a good job of most of the 8-bit conversions (C64 was the best, Spectrum and Amstrad just competent).
60
Amstrad CPCACE (Advanced Computer Entertainment)
Unfortunately, the gameplay never really lived up to its splendid graphics and basic game idea. This was not USG's fault. They made a good job of most of the 8-bit conversions (C64 was the best, Spectrum and Amstrad just competent).
60
Commodore 64ACE (Advanced Computer Entertainment)
Unfortunately, the gameplay never really lived up to it's splendid graphics and basic game idea. A must for skate board stylists.
60
Commodore 64Power Play
Die Grafik der (64-Version ist leider nicht sehr schön gezeichnet. Scrolling und Spieltempo sind dafür gut und machen 720 º zu einem interessanten Geschicklichkeits-SpieI. Es ist auf Dauer allerdings nicht ganz so abwechslungsreich wie Electronic Arts‘ Skateboard-Alternative “Skate or die“, die auch grafisch mehr zu bieten hat. Auf dem CPC sieht die Grafik zwar etwas schöner aus, doch dafür ist das Scrolling viel langsamer. Insgesamt eine Automaten-Umsetzung, deren Qualität nur knapp über dem Durchschnitt liegt.
57
ZX SpectrumASM (Aktueller Software Markt)
Die Konvertierung vom Automaten auf den Heimcomputer ist also in beiden Fallen hervorragend gelungen. Schade ist nur, daß die Idee für diesen Automaten zwar recht originell ist, aber Mängel in der Umsetzung aufweist, die sich natürlich bei den Konvertierungen niederschlagen. Sorry, US. GOLD, aber 720° ist leider nur Durchschnitt.
48
NESGame Freaks 365
In conclusion, I'd have to say there really isn't a reason to own this game. If you're an NES fan and happen to be looking for another skateboarding title, give this a go I suppose. Or, if you have fond memories and want to relive them a bit, go ahead. However, if you're actually looking for a well-designed skateboarding title that's strong throughout, stay away from 720°, you'll just end up disappointed. I must admit, I was quite disappointed. I never played it too much when I was younger because I didn't actually own it. I always assumed there was a lot to be had in the later classes and when I actually found out for myself I just wanted to cry and curl up in a ball, howling occasionally. Why most so many of my fond memories be crushed? Why? I guess it's my curse for actually playing these games thoroughly.
45
Game Boy ColorTotal! (Germany)
Die guten Ideen, die in 720º stecken, wurden schlecht umgesetzt. Die Stunts unterscheiden sich nur durch die Anzahl der Umdrehungen des Brettes, und die Abfahrts- und Slalomprüfungen werden schon nach kurzer Zeit sehr langweilig. In erster Linie ist daran die Steuerung schuld, die zuwenig Möglichkeiten für Sprünge und Skatertypische Aktionen bietet. Ebenso simpel ist auch die Grafik ausgefallen, denn die Stadt wirkt für einen Titel, der für den game Boy Color entwickelt wurde, zu farblos. Könnten Skateboardfans noch für einige Zeit Gefallen an 720º finden, sollten alle anderen ihr Geld lieber sparen, denn das Spiel bietet zuwenig Abwechslung.
35
NESElectronic Gaming Monthly (EGM)
Some arcade games just don't translate to the home systems well and 720 is a good example. While it looks like 720, that's about it. The handling is difficult, and because of this it just does not play well. If you can't control your character, then gameplay becomes frustrating.
30
Commodore 64All Game Guide
720 degrees is a waste of everybody's time. For an entertaining skating experience on the Commodore 64 try Skate or Die.
20
Game Boy ColorPocket Magazine / Pockett Videogames
L’idée de base était pour le moins sympathique mais l’aspect technique est loin de suivre ! Tout d’abord, la jouabilité est exécrable : frôler un mur amène à un arrêt instantané du skateboard. Vous avez dit crispant ? De plus, la petitesse du sprite et la sobriété du graphisme rend le discernement de l’avant et de l’arrière de notre skater quasi impossible. En clair : c’est injouable !