A Blurred Line
As the game begins, you are controlling a party that is trying to stop an unknown person from breaking the Catch Colony's connection to earth which would kill all colonists and rob the earth of it's only remaining energy source. After the connection seems to be destroyed, the game flashes back to events that took place two years earlier and the player finds himself in the role of Talan, the person who tried to destroy the connection, and it turns out that he is just an ordinary worker. It is not going to be an ordinary day for him though, as the factory he works at is visited by the President of the Agency, the most powerful organization on the planet. The President is assassinated when he is talking to Talan, and Talan is left as the only suspect. Without hope of proving his innocence, he must try to escape the Agency and find a place to hide. During his journey however, he meets people who live outside of the system that he grew up in and finds out that the story of the Agency and the Catch Colony is not quite as glorious as he (and everybody else) was made to believe ...
Gameplay-wise, A Blurred Line is very similar to 16-Bit-Console-RPGs, which comes as no surprise, as it has been created with the RPG Maker 2000 tool. Most of the time is spent exploring the world map or various dungeons looking for treasure and picking up random battles. These Battles use the standard battle mode of the RPG Maker 2000 and play quite similar to turn-based battle modes of typical Console-RPGs. Every party member can attack, defend, use items or special attacks. Every character has a unique special skill, the most important one being that of the main character. He can detect and absorb his enemies "Aura", which enables him to use their special attacks for the time of the battle. If he absorbs a special attack often enough, he will be able to use it permanently. To make things a little more interesting outside of battle, there are a few simple puzzles as well as some mini-games.
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