Description
This was supposed to be Fruitsoft's groundbreaking strategy game. It's a future war strategy game which uses many "time-travel" features that make the game, well, unique. Anytime a past event was changed too drastically the play would branch off into separate universes and the player would try to win in the largest number of possible universes. (This sounds complicated, and actually it really is, but it's done rather well and after you play for ten or fifteen hours or so it really is almost understandable.)
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Trivia
While the concept was solid, the released game featured an extremely buggy engine that would apparently at random give all icons completely random values, basically making the game unplayable. At such times the PC speaker would emit a mindshattering screech; although apparently the game was still playable. Apparently there still exists a user's group of Tryst devotees who claim this "feature" lends itself to the psychological flavor of the game. I really don't know any nice words to describe such people.
This entry to the MobyGames database was contributed by
Sir Zeus (10) on Jun 03, 2000.