This was supposed to be Fruitsoft's groundbreaking strategy game. It's a complex future war strategy game which uses many "time-travel" features that make the game unique. Anytime a past event was changed too drastically the play would branch off into separate universes and the player would try to win in the largest number of possible universes.
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While the concept was solid, the released game featured an extremely buggy engine that would apparently at random give all icons completely random values, basically making the game unplayable. At such times the PC speaker would emit a mindshattering screech; although apparently the game was still playable. Apparently there still exists a user's group of Tryst devotees who claim this "feature" lends itself to the psychological flavor of the game. I really don't know any nice words to describe such people.
This entry to the MobyGames database was contributed by Sir Zeus (10)
on Jun 03, 2000.