A Force More Powerful: The Game of Nonviolent Strategy
The game is turn-based (each turn is 1 day) and scenarios take place in individual cities or entire countries. The player controls several Characters who are activists within his movement, and assigns them to do Tactics that range from support-building, fundraising, and distribution of literature to mass protests, strikes, and sit-ins. The regime has its own, less savory Tactics, and a big part of the strategy is to take account of the regime's capabilities -- the commitment of its security forces, its willingness to use violent repression to stay in power, and its domestic and foreign political support. These vary widely from scenario to scenario.
There's a lot of information in the game, mostly collected in the Strategic Estimate, a notebook-style repository of all the characters and political groups within the scenario. The SE also lets the player use a formal process to lay out a strategy; it is this process that the game is intended to teach. The player can set and prioritize objectives and goals and record notes about key groups, individuals, and places.
The 3-D city view is primarily to see the effects of Tactics and the regime's policies, rather than to issue orders to characters. The Organization Screen, which is a graphic depiction of the political space in a scenario, is the best way to view different political relationships and vulnerabilities, and to decide what to do next. But the 3-D view will let you see the success, or bloody failure, of your mass demonstrations.
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Ananda Gupta (145)