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One of the Deepest of Deep-Impacts (ie, highest of high ratings), this was IMHO one of the last of the best text-adventures. It even made Techtite's listing of Top 50 Best Multimedia Classics. The Story: Perry Simm has just discovered he's really PRISM, a breakthrough in AI technology that is being used to foresee the not-so-distant economic future. Soon, PRISM unearths an underhanded plot by greedy politicians, which will corrupt the entire country unless he can stop it...somehow. A fantastic finale and the ability to traverse a whole city, enhances this great game.
If you can suspend disbelief enough to accept the situation, then the game is quite good. Unlike other Infocom offerings, it is meant to
be experienced, rather than played. The first two parts of the game have almost no puzzles, focusing instead on exploration and discovery
as you walk the streets of Rockvil, watching daily life, seeing what activities can be attributed to the effects of the Plan, and watching the changes that take place over time.
But in the end, I feel its best aspects are in fact because it is a game. The great sense of exploration and non-linearity make you feel more like a historian researching for a book than a mere reader and player, curiously gathering evidence to evaluate The Plan for Renewed Purpose, all in a clearly-imagined and at times frightening world that seems more contemporary now than when it was written. For those who enjoy games heavy on exploration or with a political bent – or just want to experience a fascinating moment in gaming history – you should definitely check it out.
MacintoshAll Game Guide
While exploring the different areas of the simulation is fun, learning access codes for the building and communication channels is not, so write them down and keep that paper close.