Above and Beyond!
The player takes the role of a computer programmer, Alex, arriving for work at their new job. As they approach the building they realise that they have forgotten their ID card. Thus begins the first puzzle, how to get into the building, and an adventure involving the mysterious disappearance of company employees.
Being text based the game is, naturally, entirely keyboard controlled. The player may access previously entered commands via the up/down arrow keys. Other features include Save & Restore options, the ability to record moves, and a limited hint system.
Some portions of the game are timed, i.e they must be completed within a fixed number of 'moves', and failure to complete them correctly will render the game unwinnable.
Edit View History
Copyright (c) 2000, 2002 by
Mike Sousa' (credited as Michael J. Sousa)
I owe many people a tremendous amount of credit for putting up with me during this project, but most of my gratitude goes toward
' (the IF authors), ' (beta-testers), ' (and folks at R*IF that helped me along the way.)
I would like to start off by thanking
Mike Roberts' (; not only for TADS and the incredible amount of work he's put into it but for making source code available from some of his games.), ' (Ditch Day Drifter; Deep Space Drifter; Perdition's Flames and The Plant were put to good use and I learned a lot from his work.[Thank you Mike])
I also want to thank the following authors for making their source code available so I can learn what they have mastered:
I owe a debt of gratitude to the following folks who were tremendous in finding bugs, grammar errors, typos and/or spelling errors and who were also instrumental in recommending additions/deletions/clarifications to the game:
Rikard Gustafsson' (Thank you Rikard. You helped me iron out most of the puzzles and because of that the game is much more complete thanks to you. I owe you one.), Michael Kinyon' (You were tremendous Michael and through your efforts the game flows so much smoother. I'm just sorry that I made you find so many bugs!), Vincent Lynch' (Thank you Vincent for reminding me how important mimesis is. You are a valuable asset to any IF author and I'm glad you were on the team), …