User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
DOS 5 2.8
Macintosh Awaiting 5 votes...
Combined User Score 5 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
MacintoshMac Gamer (1996)
Obviously, I'm very enthusiastic about Absolute Zero. It's got great sound, great graphics, a great storyline, and great follow-ups from Domark (via updaters). The only way, however, to display this greatness is to have a high-end PowerMac (PowerMac 100 MHz+) or have at least 11 MB of RAM and 100 MB of hard disk space you can give AZ to run on. If you have lots of time on your hands, this is the game for you. If you decide to get AZ, I recommend reading the manual first!! I know, playing first then reading manuals is the usual order of gaming, but AZ is so complex that in order to get the full effects of the game (not to mention lots of keys to learn) the manual is essential. Remember: nothing is Absolute. Winning isn't everything. Survival is. I recommend trying to survive Absolute Zero!
All in all, Absolute Zero turned out to be a much better game than I was expecting. I've been seeing screen shots of the game for nearly a year and played a demo of it almost as long ago - that wasn't exactly impressive. Thankfully, Domark has managed to come up with a game that's not just rehash of hordes of PC games that are on the market.
MacintoshMac Action magazine (Dec, 1995)
This is a great game - challenging, enthralling, packed with action and great fun to play. If it has one fault it's that there is evidence that the final stages of production were rushed. There are very occasional Z-axis clipping errors, which cause bits of ground to suddenly appear and leap up into the sky. Also, the main manual has so many inaccuracies that Domark has had to include a sizeable erratum booklet.
MacintoshHigh Score (Jan, 1996)
Spelet engagerar nästan otrevligt mycket och känns som en stor utmaning.
ABSOLUTE ZERO is a fresh game, offering a nice new setting (Europe) and a new way to play the tried and true space opera plot of “aliens attack humans.” But the designers should be ashamed of themselves for an absolutely atrocious first chapter. Common sense dictates that the opening sequence of a game (or book or movie for that matter) are crucial; if gamers don't have an initial positive experience, they may never go back. Hopefully (for Domark), gamers will bear with ABSOLUTE ZERO'S more than average “game-patience” requirement. The thrill is here, but like a world made of ice, it's buried down beneath a cold, unfriendly surface.
On the plus side, the game looks quite good, the sound is very atmospheric, and the ongoing story (told through the personal diaries and e-mail of the seven characters in the game) is better than average. Some of the missions have some puzzle aspects to them (again reminiscent of X-Wing) and Domark has seen fit to include "auto-hints." These pop up whenever you lose a mission, and offer some advice towards success. Absolute Zero isn't a serious sim, but it's quite entertaining, at least until you hit a mission that you fly over and over again and can't beat. Then it just becomes frustrating.
DOSGameSpot (May 01, 1996)
The starfighter genre has been around since Star Raiders debuted on the Atari 800, and few significant improvements have been made since. The same basic game design is retread again and again, and even high profile titles like Wing Commander IV offer little more in the way of gameplay than their predecessors. With Absolute Zero, Domark seems intent on taking a completely different approach to the genre. The problem is that while Absolute Zero's design concepts are unique, the game interface is poorly executed.
All cruddy interface issues aside, there's a great game buried in there somewhere. With a lot of patience and a stick/keyboard combination that works for you, AZ can be a lot of fun. It just doesn't have the lasting playability gamers look out for. While you'll definitely have to play many of the missions over and over again before you complete them, you won't want to (like you would in say, MWII). I would highly recommend the new Tie Fighter CD-ROM Edition over this title any day. Perhaps if you can find AZ in the bargain bins for $20 in a few months it would be worth the frustration, but as it stands, there's a lot of games in this genre that are a LOT better than this.
DOSPC Games (Germany) (Mar, 1996)
Absolute Zero ist keine ernstzunehmende Flugsimulation, aber das sind Wing Commander und Tie Fighter auch nicht unbedingt. Grafisch kann sich Domarks Weltraumballerei durchaus mit diesen beiden Referenzprodukten messen. Der Unterschied liegt im Detail: die vielen kleinen Unstimmigkeiten führen letztendlich zu mehr Frust als Lust. Absolute Zero ist ein Spiel, dem ein paar Monate zusätzliche Designarbeit gut getan hätten.
DOSHigh Score (Jun, 1996)
Hade det varit lite mer rakt på sak hade betyget blivit högre.
DOSPC Joker (Apr, 1996)
Dank des überspannten Schwierigkeitsgrades und der laschen Präsentation (die Briefings gibt‘s nur in Sprachausgabe, Zwischensequenzen fehlen weitgehend, und es wird häufig zwischen VGA und SVGA umgeschaltet) macht Absolute Zero seinem Namen somit leider alle Ehre: ein digitaler Eiszapfen.
DOSPower Play (Mar, 1996)
Eines kann man Domark nicht vorwerfen: Wo andere Firmen der vermeintlichen Versuchung “Massenmarkt“ erliegen und nur leichtverdauliche Action bieten, verlangt “Absolute Zero“ vom Spieler wesentlich mehr. Wer nicht bereit ist, wieder und wieder die gleiche Mission anzufangen, um irgendwann herauszufinden, in welcher Reihenfolge die gestellten Aufgaben bewältigt werden müssen, hat gegen die bösen Außerirdischen keine Chance. “Absolute Zero“ ist auch für kampferprobte Wettraumveteranen eine echte Herausforderung. Stellt sich nur die Frage, wozu man sich all die Mühe machen soll: Weder die teilweise langweiligen Grafiken — speziell die Mondoberfläche — noch die altbackene Story motivieren stark genug, sich durch ärgerlich große Horden von Aliens zu kämpfen oder mühsam auszutüfteln, wie die jeweiligen Aufgaben zu meistern sind.
DOSPC Player (Germany) (Mar, 1996)
Nicht Fisch (sorry, Henrik!), nicht Fleisch, ist das, was uns Domark hier auftischt. Schön und gut: Die Story ist liebevoll ausgearbeitet, wird aber in allzu kleingestückelten Häppchen serviert. Bis sich das zum Ganzen fügt, kühlt die Spannung ab und was bleibt ist ein eher laues Spielgefühl.