How much time do you spend in each single session when you play games?
This is where it all begins - notice the rain, it's a unique effect.
This place is trouble.
A subterranean generator that you have to activate.
Good level architecture with some hi-tech elements.
Hmmm, an important-looking door...
Wouldn't be a first-person shooter without crates ;)
A tranquil ancient pool.
A mysterious temple guarded by Dark Knights (new enemies).
A medieval castle with new artwork.
Religious imagery remains a staple of Quake's style.
New textures refresh the game's look.
Evil knights patrol these hallways.
An eerie bleeding face watches your every step...
A previously hidden shaft leads down into the unknown.
Getting this key won't be painless.
A teleporter - good usage of particle effects.
The evil red sky foreshadows a dangerous battle ahead...
One of the deathmatch levels.
Another DM map.
Even DM maps have crates :)
Documenting games since 1999. Information, credits, reviews, screenshots and more covering 145 video game platforms from 1971 to date!
MobyGames™ Copyright © 1999-2014
Blue Flame Labs. All rights reserved.
"The cake is a lie."