Ace Combat Zero: The Belkan War (PlayStation 2)

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This sixth installment in the Ace Combat series is a prequel to Ace Combat 5 that tells about the Belkan War eluded to in Unsung War. The story is told through the eyes of a reporter, 15 years after the altercation, uncovering secrets about the Belkan War of how it led to war, the outcome of the nuclear detonations within their borders and a near disastrous secret that nearly led to the destruction of a nation.

The main game mode is the story mode, in which the player takes control of an Ustio mercenary pilot, call-sign "Demon Lord", taking part of the said war, advancing missions and advancing in the story while doing it. The missions can be anything done airborne, and there'll be escort, assault and defence missions amongst others. Like in the previous games, the game isn't about simulation, but fast paced aerial combat in highly powered aircraft. More like Top Gun, and less like real world.

There are 30 licensed fighter jets to choose from, and as a new gimmick, there is "Ace Style" -meter which determines the story as the player see's fit. The player can choose to only take out intended targets and be considered a "knight", take out military targets and minimal civilian causalities for a "soldier" ranking or be considered a "mercenary" where the player can take out damaged aircraft and mass destruction of civilian causalities. As the player plays the game over, the game will adjust to their style, depending on their style the game can send out new and more dangerous squadrons to try and stop the player at any cost.


There are no PlayStation 2 screenshots for this game.

Alternate Titles

  • "Ace Combat: The Belkan War" -- European title

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User Reviews

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Critic Reviews

Imperium Gier Sep 19, 2006 9.8 out of 10 98
Game Vortex 2006 95 out of 100 95
VGcore Jul 28, 2006 8.7 out of 10 87
Game Informer Magazine May, 2006 8.5 out of 10 85
Deaf Gamers 2006 8 out of 10 80
UOL Jogos Jul 03, 2006 4 Stars4 Stars4 Stars4 Stars4 Stars 80 Sep 20, 2006 15 out of 20 75
Gamer Within Oct 09, 2006 7.4 out of 10 74 Jan 28, 2007 70 out of 100 70
Gamestyle 2006 6 out of 10 60


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Pac-Man makes an appearance in this game. While viewing your plane's flight data, instead of giving a number for your enemy kills, Pac-Man symbols are used instead. An X represents no kills, a pellet represents 1 kill, a ghost symbol represents 10 kills while a Pac-Man symbol represents 100 kills.

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Evilhead (1048) added Ace Combat Zero: The Belkan War (PlayStation 2) on Apr 17, 2007