RISCWorld Volume 8: Issue 6 (Acorn 32-bit)

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RISCWorld Volume 8: Issue 6 was the sixth issue of the eighth volume of UK RISCWorld magazine and the last one before the magazine merged with Foundation RISCUser and became Foundation RISCWorld. It contains:
  • All the latest PD, shareware and freeware releases from the PD column
  • Ancestor+ (updated release)
  • Backup utilities
  • Firefox browser (latest release)
  • Iyonix software
  • Software covered in the letters column
  • Support software for the magazine's series on installing software into VirtualRPC
  • Two toolbox modules
Most notably it contains the game Starfighter 3000: Next Generation, not available separately. It is a new release of the game for RISC OS, different from the original 1994 Starfighter 3000 that was patched over time. This version of the game is a port of the 1996 3DO version by the software group FlaYmz (formerly Visions of the Impossible), headed by Nathan Atkinson. Originally it was to be included with every Omega PC in 2003, but the deal with Microdigital fell through eventually. Code was sourced from one of the original coders Andrew P. Hutchings but the most problematic task was to deal with the many graphical routines which the 3DO used its hardware for. Documentation on the 3DO was difficult to find so the programming effort was massive, being entirely done by Lee Noar. Other people involved were Paul Thomson, Lee Johnston and Ramuh who were all involved in the bolt on introduction sequence.

It uses a different game engine and has enhanced graphics compared to the original version, turning the game world into 3D instead of 2D. There are more colours and special effects such as transparency halo effects around thrusters. Ground textures are now far more detailed. It is fully 32bit compatible and runs on Iyonix, A9 and on VirtualRPC. This version has higher quality audio and cut-scene sequences of cinematic quality animation to introduce each mission. Other enhancements are the sound of large ships at close proximity, the movement of the water and the ability to level mountains with sustained firing. It is also possible to now play the game from a first-person cockpit view instead of through third-person. In the original game ship upgrades where bought at the mothership shop through bonuses and cash-convertible points. This version uses ship upgrades through bonuses directly. Unlike the original version of the game, passwords are not supported and all missions of a level need to be completed in one go.


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Alternate Titles

  • "Starfighter 3000: Next Generation" -- included game

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Sciere (385975) added RISCWorld Volume 8: Issue 6 (Acorn 32-bit) on Nov 16, 2014