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MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.

Description

An early MMORPG, this romp through TSR's blasted alt-fantasy Dark Sun AD&D campaign setting of Athas was built atop the shoulders of the earlier singleplayer game Wake of the Ravager in terms of the engine and interface, offering a similar experience, only moreso: multiplayer parties adventuring through new scorched desert areas in pursuit of new ceramic treasures, rewards for similar fetch and extermination quests as in the earlier games -- but now automatically generated, to ease the load on the support staff scriptors who threw new scheduled role-playing events into the realm daily as #NPCs to challenge and stump players.

A great deal of the interactivity rested on elaborate MUD-style conversational conventions (speaking to those within earshot, privately confiding, announcing to the whole server), attempting to shunt aside "out of character" (OOC) chatter as deleterious to whatever suspension of disbelief was a prerequisite for group role-playing in this strange new graphical online forum. Nonetheless, many later staples of MMORPG social conventions could be found emerging here, from the formation of player guilds to forbidding "PVP" (player vs. player) combat in certain "safe" areas, among them the newbie launch pad of Caravan Way in the city-state of Tyr.

Alternate Titles

  • "DSO" -- abbreviation

Part of the Following Groups


Merchant Title      
amazon.com
AD&D Dark Sun Online: Crimson Sands    
ebay.com
AD&D Dark Sun Online: Crimson Sands    
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User Reviews

There are no reviews for this game.


The Press Says

PC Player (Germany) May, 1997 3 Stars3 Stars3 Stars3 Stars3 Stars 60

Forums

Topic # Posts Last Post
no permission to use screenshots 3 Pseudo_Intellectual (33644)
Feb 13, 2008

Trivia

DSO was originally conceived of as a fantasy gaming cornerstone to AT&T's Interchange network in the summer of '94, a way for them to keep up with the Joneses with AOL's Neverwinter Nights. The deal fouled in early November '95 as the project approached completion, and it was left in funding limbo for a couple of months. Finally, DSO was picked up by the Total Entertainment Network in January of '96, where the game was beta-tested and, eventually, went live exclusively to TEN subscribers through to 1999.


This entry to the MobyGames database was contributed by Pseudo_Intellectual (33644) on Dec 01, 2007.
 

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