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Adventure in the Fifth Dimension (Atari 8-bit)

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Description

Mostly written in Atari BASIC (with a hint of 6502 assembly), this game was Brian Moriarty's first text adventure. Its player controls a private investigator on the trail of extra-terrestrial burglars who have stolen the Declaration of Independence! There are clues to be found in the "maze of streets" representing Washington D.C. and, of course, there is the upper dimension promised in its title to be traversed with the game's text parser interface.

Screenshots

Adventure in the Fifth Dimension Atari 8-bit I always make it a priority to read things I find on bathroom walls.  (Too many Al Lowe games as a kid, perhaps...)
Adventure in the Fifth Dimension Atari 8-bit The plot thickens!
Adventure in the Fifth Dimension Atari 8-bit Start menu
Adventure in the Fifth Dimension Atari 8-bit And I just so happen to have exactly one dollar!  What are the odds?

Alternate Titles

  • "A.N.A.L.O.G. Computer No. 11" -- parent publication
  • "Adventure in the 5th Dimension!" -- Alternate title
  • "Adventure in the 5th Dimension" -- Alternate title

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Forums

Topic # Posts Last Post
A.N.A.L.O.G.s? 2 Pseudo_Intellectual (44661)
Oct 12, 2010

Trivia

Adventure at Vandenburg

Tom Hudson's subsequent text game Adventure at Vandenburg was adapted from this game's published source code.

Development

In the same issue that the game code was published in, Brian Moriarty makes the game code the test case for cross-comparison between BASIC compilers in the article BASIC Compilers for the Atari: A Comparative Review. The game program code was actually throttled by requirements for one of the compared compilers:

In desperation, I decided to write this issue’s feature game (Adventure in the 5th Dimension) without using variable GOTOs or GOSUBs, “misplaced” DATA lines or anything else that would violate the restrictions documented by either product.

Pseudo_Intellectual (44661) added Adventure in the Fifth Dimension (Atari 8-bit) on Jan 27, 2010