Description
Hoping to reconnect with his estranged daughters following the collapse of his marriage, in 1977 programmer and spelunker
Will Crowther rigged a text parser to interact with a narrated simulation of the Bedquilt region of Kentucky's real-life Mammoth Cave system he and his wife Pat had explored and mapped together.
Starting with a faithful reproduction of geological formations he upped the gameplay potential (oh boy... rocks!) with an injection of period "Frodo Lives!" pseudofantasy tropes (including angry dwarfs and that first great video game magic word "xyzzy") and stocked the cavern complex with a series of treasures to be collected and deposited back topside.
The formula was later
built and improved upon by a host of others over some 30 (!) years now, most notably by
Don Woods, but an August 2007 rediscovery of March 1977 backups of Crowther's original source code reveals how many important elements of the game's design were already present in the earliest versions.
Alternate Titles
- "Colossal Cave Adventure" -- Full name
- "Colossal Cave" -- Alternate name
- "ADVENT" -- TOPS-10 filename restriction
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Trivia
The Mammoth Caves complex in Kentucky constituting the setting for this game are also the setting for the early
H. P. Lovecraft short story "
The Beast In The Cave."
This entry to the MobyGames database was contributed by
Pseudo_Intellectual (34892) on Sep 11, 2007.