DescriptionHoping to reconnect with his estranged daughters following the collapse of his marriage, in 1976 programmer and spelunker Will Crowther rigged a text parser to interact with a narrated simulation of the Bedquilt region of Kentucky's real-life Mammoth Cave system he and his wife Pat had explored and mapped together.
Starting with a faithful reproduction of geological formations he upped the gameplay potential (oh boy... rocks!) with an injection of period "Frodo Lives!" pseudofantasy tropes (including angry dwarfs and that first great video game magic word "xyzzy") and stocked the cavern complex with a series of treasures to be collected and deposited back topside.
The formula was later built and improved upon by a host of others over some 30 (!) years now, most notably by Don Woods, but an August 2007 rediscovery of March 1977 backups of Crowther's original source code reveals how many important elements of the game's design were already present in the earliest versions.
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- "Colossal Cave Adventure" -- Full name
- "Colossal Cave" -- Alternate name
- "ADVENT" -- TOPS-10 filename restriction
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|Just Adventure||Windows||Oct 14, 2011||A||100|
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Mammoth CavesThe Mammoth Caves complex in Kentucky constituting the setting for this game are also the setting for the early H. P. Lovecraft short story "The Beast In The Cave."
Related Web Sites
- Adventure @ Baf's Guide to the IF Archive (A comprehensive listing of ports and variants, freely downloadable.)
- Adventure @ Wikipedia (An article about the game, its history and legacy.)
- Original ADVENT source (Recently (summer 2007) rediscovered ADVENT source files by Crowther shared and compiled.)
- Somewhere Nearby is Colossal Cave (Dennis G. Jerz's groundbreaking paper on the game for the Summer 2007 issue of Digital Humanities Quarterly, Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original “Adventure” in Code and in Kentucky. Includes the first original source code analysis and photographs of game locations.)