DescriptionIn Robin Hood you must perform many heroic deeds to change the public impression of you from "villain" to "hero." To he ultimate aim is to retake your castle, which is captured in the intro sequence. This involves bringing together your band of merry men, and killing the Sheriff and his guards. There are around 6 extra items you can find in the game, most of which aren't essential but make the game a lot easier. The whole interface is similar to Populous: you don't direct Robin directly but with icons which are placed around the screen.
The AI citizens of Sherwood go about their lives as normal, so it's another game that you can spend just watching and wandering through rather than trying to complete.
There are no promo images for this game
Part of the Following Groups
There are no reviews for this game.
|Amiga Force||Amiga||Dec, 1993||89 out of 100||89|
|Atari ST User||Atari ST||Dec, 1993||89 out of 100||89|
|ACE (Advanced Computer Entertainment)||DOS||Oct, 1991||820 out of 1000||82|
|ST-Computer||Atari ST||Nov, 1991||8 out of 10||80|
|Amiga Power||Amiga||Oct, 1991||79 out of 100||79|
|Amiga Joker||Amiga||Sep, 1991||74 out of 100||74|
|ST Format||Atari ST||Dec, 1991||68 out of 100||68|
|Play Time||Amiga||Nov, 1991||55 out of 100||55|
|ASM (Aktueller Software Markt)||Amiga||Nov, 1991||6 out of 12||50|
|Power Play||DOS||Nov, 1991||27 out of 100||27|
|Topic||# Posts||Last Post|
|any chance to get it these days?||3||Hammerlore (982)
Apr 25, 2010
Save systemOne 'feature' of this game, in keeping with the idea of playing role of Robin and developing him, is that there is only room for one save game. The idea behind this is that you can't save your game before making a decisive action but you can continue the game later still. This can be over come by quitting the game (there by saving) then copying the save game files into a temp directory then reloading the game.
Related Web Sites
- Game Manual (Transcription of most of the manual)