User Reviews

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Our Users Say

Platform Votes Score
Amiga 8 3.1
Amstrad CPC Awaiting 5 votes...
Arcade 5 3.6
Atari ST 5 3.5
Commodore 64 5 2.8
DOS 13 2.8
FM Towns Awaiting 5 votes...
Genesis 21 3.4
J2ME Awaiting 5 votes...
MSX Awaiting 5 votes...
NES 8 2.8
Nintendo 3DS Awaiting 5 votes...
SEGA 32X 12 3.7
Sharp X68000 Awaiting 5 votes...
TurboGrafx-16 Awaiting 5 votes...
ZX Spectrum 5 3.2
Combined User Score 82 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GenesisVideoGame (Jun, 1991)
Exatamente como na versão Master System, você está no comando de um caça supersônico f-14 Thundercat. E deve destruir os aviões da esquadrilha inimiga para passar de fase.
GenesisHobby Consolas (Oct, 1991)
Globalmente el juego es sensacional. Y... ¿ qué os vamos a decir que no sepáis de sus sensacionales gráficos, movimientos, sonidos, rapidez, etc, etc, etc...?.
ZX SpectrumComputer and Video Games (CVG) (Dec, 1988)
And now that Activision has proved the seemingly impossible, the ball is now in US Gold's court. Will Thunderblade shoot down Afterburner? Or will Afterburner leave Thunderblade in the jet wash? One thing's for sure: Thunderblade will have to be exceptional to beat this.
GenesisMean Machines (May, 1991)
The fast and frantic action of the coin-op has been fully captured in this cracking conversion, with the player flying into battle at supersonic speeds, dodging bullets, rockets and planes while simultaneously trying to lock his sights onto the enemy craft and bring them down with his plane's guns and homing missles! The graphics are awesome, with rapid, convincing 3D sprite update - the planes come towards you at incredible speeds! As well as great looks, Afterburner also features brilliant soundtracks and effects, and very touch and challenging action - beating all 22 levels takes some doing! One thing I feel I must say is that Afterburner is one of those games you either love or hate. We at MEAN MACHINES think it's fab, but there will be some who disagree, thinking the plane-blasting action is too repetitive to make long-term play worthwhile. So if you've never seen the arcade game, make sure you have a good look before you buy, just in case!
SEGA (Aug 08, 2005)
I remember being blown away with the outright speed and explosive zeal from Sega's Afterburner back in 1987, in the arcades. While finding sit-down versions of this game were next to impossible, that was pretty much fine by me, as I preferred the stand-up cab. Ever since then, I've compared Afterburner to just about every 1st/3rd person fighter plane game there is. When the 32X was released, I recall thinking how appropriate if it would be if Afterburner were released on it. From rumors to truth, a 3rd party developer was in fact developing a port. YES!!!
ZX SpectrumThe Games Machine (UK) (Feb, 1989)
Keith Burkill must have had many sleepless night when it came to converting this to the Spectrum. Those sleepless nights have paid off in producing a game of thoroughly enjoyable playability. It may not look much with its mainly monochrome display, fast moving but limited ground graphics and narrow screen width, but it incorporates gameplay to match the arcade machine and is just as much fun to play - amazing!
After Burner 2 copies the intense action of the arcade nearly pixel for pixel.
TurboGrafx-16Computer and Video Games (CVG) (Dec, 1990)
Afterburner fans will lap this all up, but other punters may want to give it a miss.
ZX SpectrumComputer and Video Games (CVG) (Apr, 1991)
This conversion of the hit Sega coin-op puts you in the seat of an F-14, pitted against hordes of enemy aircraft. It's all really very good, considering the machine's limitations. Fans of the coin-op, grab three quid and check it out pronto!
TurboGrafx-16Power Play (Dec, 1990)
Der Letzte wird der Erste sein: Dieses alte Sprichwort trifft auf die fabelhafte PC-Engine-Adaption des 3D-Action-Spektakels "Afterburner" ohne Einschränkung zu. Nach der katastrophalen Computer-, der ordentlichen Master-System- und der guten Mega-Drive-Version schießt die PC-Engine-Umsetzung den Vogel ab. Was NEC Avenue aus dem kleinen Wunderkästchen herausgeholt hat, ist sensationell. Von gelegentlichen Flackereien abgesehen, kommt diese Version dem Spielautomatenoriginal am nächsten.
Nintendo 3DSFNintendo (Mar 11, 2015)
A Sega e a M2 voltaram as mostrar um carinho especial por um clássico dos videojogos, dando-lhe o tratamento que tanto merece. 3D After Burner II é uma das experiências mais gratificantes que se podem encontrar na eShop da Nintendo 3DS e faz jus ao clássico de 1987. Uma compra recomendada para os entusiastas retro e não só.
Nintendo 3DSNintendo Life (Jan 17, 2015)
We simply can't recommend 3D After Burner II enough. It's a game designed to be played in short bursts and to that end it lacks narrative and mechanical depth, but its core strengths shine bright. With a kickass soundtrack, Sega's wonderful 'blue sky' aesthetic and a superb modern mode, this is an essential purchase for retro enthusiasts and endless runner fans alike.
SEGA 32XSEGA-Mag (Objectif-SEGA) (Aug 06, 2008)
After Burner Complete sur 32X est donc une excellente conversion de l'arcade, la seconde avec Space Harrier. Là aussi il aura fallu attendre la 32X pour pouvoir profiter d'un tel jeu, mais l'attente en valait la peine car After Burner Complete est un titre que tout fan de la série se doit de posséder. Avec son gameplay enragé, sa bande-son culte et sa réalisation très réussie, le titre bien qu'un peu court fera pour sûr de fréquents passages dans la console histoire de se refaire une petite partie sur un coup de tête.
NESVideoGame (Apr, 1991)
Você pilota um caça supersônico de última geração, tendo de enfrentar caças inimigos e desviar de seus mísseis. O seu ponto de vista é tridimensional (sem óculos), mas você não está dentro de seu avião: ele aparece na tela, e é comandado "de fora".
GenesisPower Play (Jun, 1990)
Es ist rational nicht ganz erklärbar, aber "Afterburner" macht trotz seiner Ansätze zur Sprite-Konfusion auf dem Bildschirm einen Heidenspaß. Das Gefühl, im Sturzflug unter den ankommenden Raketen hinwegzutauchen und anschließend eine Salve Missiles abzufeuern, umgeben von Explosions- und Rauchwolken, ist schlichtweg atemberaubend. Die Mega-Drive-Umsetzung ist mit großem Abstand die bislang technisch und spielerisch beste Heimversion.
SEGA 32XGameFan Magazine (Apr, 1995)
I am totally amazed! I cannot convey to you, how perfect a translation After Burner is. I swear to you, all the intense gameplay, every graphic, every sound sample and every level of the coin-op, is absolutely duplicated on the 32X. Trouble is, the game is so ancient, you'll need a good memory and a dose of nostalgia to give a hoot. Melancholy.
Commodore 64ASM (Aktueller Software Markt) (Nov, 1988)
Wir haben uns vor Ort sowohl mit dem kleinen Commodore, als auch mit dem Atari ST befaßt, und können den Überschall-Jäger allen Shoot-Em-Up-Freaks nur wärmstens ans Herz legen.
Atari STASM (Aktueller Software Markt) (Nov, 1988)
Wir haben uns vor Ort sowohl mit dem kleinen Commodore, als auch mit dem Atari ST befaßt, und können den Überschall-Jäger allen Shoot-Em-Up-Freaks nur wärmstens ans Herz legen.
NESGame Freaks 365 (2005)
In conclusion, I have to say that Tengen really outdid themselves here, which is surprising for an unlicensed company that made an incredibly bad port of Shinobi and nearly got sued to death. After Burner succeeded on a number of levels and it seems to be surprisingly hard to find for a fairly common game (in terms of production numbers) for some reason. If you're into shooters and want to look at a good version of After Burner, without a doubt check this one out, you'll be pleased.
SEGA 32XSega Force (1995)
Ska 32X:en bli en bestående del av Segas hårdvaruutbud krävs det mer än såna här gamla arkadspel som utvecklingen för länge sedan sprungit förbi. Farväl gamle vän.
Atari STAtari ST User (Mar, 1989)
The arcade version had a moving seat and joystick which added a feeling of reality. Without these Afterburner has little to offer that has not been seen many times before.
SEGA 32XIMPLANTgames (Oct 11, 2009)
Overall, After Burner is a solid title. The game play is still flawed, and often times more chaotic than it really needs to be. But the inclusion of a reasonable continue system help mask some of it’s downfalls. Graphically, the game is a real treat and needs to be seen to be appreciated. The excellent sound effects and 80’s rock round out the package. There aren’t a whole lot of good 32x titles, and this one definitely stands out. Recommended.
70 (Jul 06, 2009)
When Sega decided to bring its arcade hit home, you know it wanted it to be good. And despite being a small 4Mb cart, After Burner II manages to be exactly that. It's a toned down port that lost some punch visually and aurally, but the core gameplay is intact, it has a great sense of speed when things start heating up, and it pulled off some above-average 3D on a system with no scaling capabilities whatsoever. It may not a perfect port like the Saturn version, or a really close one like the 32X version, but it's a respectable take on an arcade classic that'll likely please fans of Sega's 16-bit system.
ZX SpectrumYour Sinclair (Mar, 1989)
While I can't help but quake at the sheer power of the graphics routines, hum along to the 128K tunes and snigger as yet another Comm... er, baddy goes down in flames, the thing that amazes me most about Afterburner is that it's totally devoid of any addictive qualities whatsoever. Not many, anyway I suppose that some of you might want to keep going to see all the various levels and refueling sequences, but it's not really worth playing just for the shooty bits. Buy it for the speed, graphics, free stickers and posters if you must, but be aware that they're covering up a serious lack of content. Damning perhaps, but that's the way the cookie crumbles.
SEGA 32XGamePro (US) (Mar, 1995)
Great sound, great graphics...great game? Only if you haven't played it before. Veterans, check out the speed, then move on. Rookies, strap in, lock on and fire!
After Burner for the 32X is really a very good game with great arcade action. It's a little late, coming a year after the release of After Burner III for the Sega CD and several years later than After Burner II for the Genesis, but if you own a 32X and haven't seen previous After Burner titles, you'll love his fast action and scaling scenery of this version.
SEGA 32XDefunct Games (Oct 31, 2004)
Unfortunately this is a direct port from the arcade, which means it is very short. But it is very fun, give it a week or two in between completions and it's fun again. If you own a 32X you must own this title. If you don’t there’s no reason to track one down.
Undoubtedly the best of all the versions, but that still isn't saying much. Some nice sampled speech accompanies the action, which is fast and colourful. Sadly the gameplay lets everything down again: lots of aimless flying around that requires little skill.
But, after this confirmation that the speed of the game is truly excellent, let me assure you that the gameplay doesn't come out of smelling of roses. Don't get me wrong, this is the definitive Afterburner II conversion, and as a result carries the dodgy gameplay from the coin-op. The sit down version was a really good play, but rocking back and forth in a chair while playing fails to conjure up similar excitement.
SEGA 32XPlay Time (Jan, 1995)
Das spielerisch recht dünne Thema wurde mit ordentlich zoomenden Sprites und mächtigen Explosionen gut in Szene gesetzt, wobei letzteres die Übersichtlichkeit stark beeinträchtigt.
The sound effects are good as are the graphics and gameplay. It's still not a stunning game though and you're liable to bored sooner rather than later.
Amstrad CPCThe Games Machine (UK) (Apr, 1989)
Unfortunately, despite all of the good points - gameplay to match the coin-op, great sense of speed and high paced action - the player is allowed too many lives. A few hours of solid play is all it takes to complete the mission. Occasional obscuring of missiles and a 360 degree roll which is a tad tricky to induce help to increase the overall difficulty, but not sufficiently to redress the balance.
Very colourful and fast-moving version - probably the best of the 8-bit ones. It's got the speed of the Spectrum version and far superior use of colour. Unfortunately the gameplay is still pretty boring.
TurboGrafx-16ACE (Advanced Computer Entertainment) (Dec, 1990)
Afterburner II is packed with all the extra goodies usually found in Japanese games - including a neat '3D room' where you can play ball with the flying three-dimensional Afterburner II logo found on the title page. You can change its pattern, colour and speed, zoom in/out and rotate the logo around x, y, and z coordinates. To be honest, this is probably the most innovative feature of Afterburner II.
Great graphics, great gameplay and OK sound effects and music. Unfortunately the game soon gets repetitive and you'll see your interest waning fast.
SEGA 32XScore (Mar, 1995)
I po tolika letech je hra After Burner stále kvalitní akční hrou. Asi si nedělá nároky na převratný přínos do oblasti akčních her a ani nikoho neohromí svým revolučním přístupem, After Burner je prostě další hrou, kterou si můžete pro svůj nový doplněk k Mega Drive - opěvovaný 32-X - dokoupit a se kterou si jistě užijete spoustu zábavy. To ovšem nic nemění na faktu, že se After Burner jen velice nesměle vyhupuje nad průměr mezi akčními hrami současnosti.
Atari STThe One (Jan, 1989)
Sure, Argonaut has managed to capture the features and what little gameplay there was in the original, but gone is the thrill of being thrown around in a hydraulic cabinet, gone are the breath-taking and exhilarated 3D graphics, and gone is the incentive in play. All that's left is a run-of-the-mill 3D shoot 'em up - and even then most of the shooting's done for you.
60 (Mar 22, 2012)
Afterburner has plenty of flaws and isn’t going to make it on anyone’s top lists for the NES, but Tengen did a respectable job on this port. It’s also worth mentioning that this game plays better than either Top Gun offering and F-15 Strike Eagle as well, so fans of the genre or of nostalgia in general will find it worth spending at least a little while with it. Give it a try because you have nothing to lose.
TurboGrafx-16Génération 4 (Nov, 1990)
Ce jeu est, on ne peut plus connu des possesseurs de micros et de consoles de toutes sortes. Cette version étant à mon avis la plus belle et la plus maniable.
Commodore 64All Game Guide (1998)
The music fares very well, providing players with a soundtrack and associated sound effects that fit the mood and pacing of the game perfectly. Upbeat, fast-paced tunes help keep the tension high. All in all, After Burner proves yet again that Sega know the arcade business like no one else. The game may be a tad short on replay value, but you'll struggle to find anything better.
J2MEGameLemon (Oct 20, 2005)
In the end, Sega is still a good company, and should know better than to release product like this. So, simply put - do better next time, Sega. Just do better.
SEGA 32XMean Machines (Mar, 1995)
Yes it is indeed arcade perfect, but some eight years old, dated and shallow.
SEGA 32XVideo Games (Jan, 1995)
Die Entwickler haben keinerlei Ambitionen gezeigt, das grafische Outfit des berühmten 3D-Action-Shooter etwas aufzupolieren. Einerseits bringe ich als Verehrer längst vergessener Coin-Op-Originale Verständnis dafür auf, andererseits erwarten ich und viele andere Fans eine 1:1-Umsetzung ohne jegliche Abstriche. Die berühmte Startsequenz des F14-Fighters von dem Sega-Flugzeugträger ließ bereits auch diese Hoffnung zerplatzen. Also Leute, auf einem 32-Bit-System darf bei solch billigen 3D-Zoom-Effekten wirklich nichts mehr ins ruckeln kommen. Ansonsten kann technisch nicht viel ausgesetzt werden, die Gegner zoomen ordentlich heran, die kriegerische Landschaft gibt sich detailliert, und der Original-Soundtrack klingt ganz annehmbar.
The graphics are the worst of the bunch. They're colourful but very blocky - to the extend that it's often very difficult to see what is going on and where the missiles are coming from. The sound too is poor - the effects especially.
SEGA 32XMega Fun (Jan, 1995)
Es mag zwar sein, daß diese grafisch und soundmäßig gegenüber der 16-Bit Version aufgepeppte Fassung dem Original recht nahe kommt, nur hat das Coin-op Vorbild, dessen Faszination in erster Linie an der Hydraulik lag, hat schon fast acht Jahre auf dem Buckel. Hinzu kommen die riesigen Explosionen, die Euch nur allzu oft die Sicht auf gegnerische Missles versperren. Durch unendliche Continues ist das Modul zudem recht schnell durchgezockt.
AmigaThe Games Machine (UK) (May, 1989)
The worst thing about Afterburner is that neither the speed or graphic quality of the coin-op is captured in the conversion, and without either the game doesn't come over too well at all.
Atari STThe Games Machine (UK) (Feb, 1989)
With Argonauts Software's programming pedigree, 16-bit versions looked set up to be superb - they're not. There is no impression of high speed, confusing graphics making firing and dodging missiles tricky, and mystifyingly jerky plane moves kills all emotions of being there.
Commodore 64Commodore Format (Apr, 1991)
A very good conversion of a decidedly second rate arcade game means you should only consider this if you're already obsessed with adding it to your collection.
Wenn ich bedenke, daß immerhin ARGONAUT die Amiga-Umsetzung besorgte (Starglider 1 + II!), kann ich‘s kaum glauben. Spielspaß macht AFTERBURNER nämlich nie, denn dazu fehlt die nötige Spielbarkeit mit einer ordentlichen Animation völlig: Wer Shoot-em-up‘s dieser Sorte mag, sollte besser wieder in die Spielhalle gehen.
SEGA 32XGamers (Germany) (Feb, 1995)
Die Grafik sieht zwar in keinster Weise nach 32 Bit aus, ist aber, im Gegensatz zur älteren Mega-Drive-Version sehr schnell und flüssig. Auch der Sound wurde zum Glück noch einmal aufgepeppt und kann sich nun durchaus hören lassen. Man fragt sich allerdings, warum Sega für seine 32-Bit-Aufsatz-Konsole keine neuen Spiele herausbringt, sondern alte Schinken aufwärmt. Verglichen mit der MD-Version halten sich die Verbesserungen in Grenzen, zumal das Gameplay schon damals nicht das beste war.
Atari STAtarimagazin (1989)
I Arkadien gick de gamla grekiska fåraherdarna omkring och pssade sina små lamm, "som vita moln på ängens gröna klorofyll".
Commodore 64Commodore Format (Jul, 1992)
You'd do better to wait until G-LOC comes down to a realistic and affordable price, I reckon. Afterburner just doesn't spread the marmalade.
Im grafischen Bereich hat sich nicht viel getan. Wer keinen 386er oder gar 466er besitzt, wird dieselbe lahme Ablaufgeschwindigkeit vorfinden wie schon bei allen anderen Umsetzungen. Die Musik wurde PC-mäßig angepaßt und trödelt ziemlich nervig vor sich hin. Motivierend ist dieses Game immer noch nicht und der Preis sowieso viel zu hoch. Da opfere ich lieber 85 Steine für den Automaten und bekomme dafür das „richtige“ AFTERBURNER-Feeling, das man bei allen Umsetzungen vermißt.
AmigaCommodore User (May, 1989)
Long awaited it may be but let us hope no-one is holding their breath because there is no R-Type miracle here. Afterburner is a dog. The various sequences and backgrounds are there, but what gameplay that existed in the coin-op has been forgotten. The graphics themselves are patchy speccy affairs and only the sound redeems the package Jez San must be rueing the day he took this job on, because for once we were right – it is unconvertible.
In the arcades, After Burner was a perfect hit. It was loud, flashy, and it had an amazing cabinet that put you right inside the cockpit (even though the game was played from a behind-the-jet perspective). At home, when you’re paying more than a quarter to play, you need a little more than that. After Burner doesn’t belong home. It’s easy to miss just how awful After Burner really is. It throws so much at you, you take it in as the greatest action game ever made. On the 32X, you can plainly see just how unplayable it can be. The controls are far too loose, it’s hard to see anything, nothing ever changes through each stage, it’s unfair, and it’s far more enjoyable to crash land than it is to play.
Commodore 64The Games Machine (UK) (Feb, 1989)
If you can put up with the barely adequate graphics, confused play and at times horrific presentation, you may find a barely playable game. The worst feature is the presence of character blocks around missiles and aircraft when they pass over the ground - such crudities haven't been seen for at least five years. If you've a perverse desire to waste your money, give this version of Afterburner a whirl.
SEGA 32XThe Video Game Critic (Mar 13, 2007)
The oversensitive controls don't help matters. Your crosshair is difficult to aim, and the evasive "roll" maneuver is difficult to execute. The best strategy is to shoot constantly and move the directional pad like crazy. There's an option to fire your machine guns automatically (which I recommend) and a voice that alerts you when a missile is locked on, removing the need for any sort of cranial activity. The mindless mayhem is only good for seeing what the beautiful stages look like. The diverse terrains are very attractive, with colorful skies and smoothly scaling (albeit pixilated) scenery. Every few stages you'll refuel in air or on land, and I like how the punk on the motorcycle tries to race you up the runway. Afterburner shows some potential, but its gameplay is too fast and confusing. If there was an option to play the game at half-speed, this might have been great.
Commodore 64Zzap! (Jan, 1991)
The feel of the coin-op is lost in sluggish response, dubious collision detection and little of the coin-op's glossy presentation - very disappointing given Argonaut's reputation. At least the main plane graphic looks good, which is about the only positive thing that can be said.
An arcade game that is far superior in the coin-op cockpit than it is on the personal computer.
An arcade game that is far superior in the coin-op cockpit than it is on the personal computer.
Commodore 64Games Preview (Jan, 1989)
Lydeffekterne er simple, og grafikken er en katastrofe: Dine skud ligner runde snebolde, og de er så dårligt lavet, at du kan se den firkantede sprite, skudene er i. Fjenderne har også missiler, men beklageligvis er de kun animeret i to trin. Du ser missilerne når fjenden affyrer dem, og næste gang du ser dem, er når de rammer dig! Denne lille "detalje" gør at det er næsten umuligt at undvige missilerne.
Commodore 64Zzap! (Mar, 1989)
After all the hype and promotion, the game doesn't live up to it: the 64 conversion of a Afterburner is incredibly disappointing. The graphics and sound are laughably bad, making the idea of a multiload (which, incidentally, it is) a joke. The glitchy plane wobbles about in a flat sky over bland and blocky ground formations that do anything but rush towards you in 3D, and the chunkiness of the other sprites has to be seen to be believed. if you brought this, then you have my commiserations.
Commodore 64Power Play (Jan, 1989)
Afterburner auf den C 64 umzusetzen war sicher eine undankbare Aufgabe. Der Automat verließ sich auf Spezial-Effekte und brachte spielerisch nur heiße Luft. Die C 64-Version bietet spielerisch nicht mehr und ist dazu technisch ziemlich schlimm.
Atari STPower Play (Jan, 1989)
Technisch ist diese Version recht gut geworden, spielerisch hat sie aber unerhörte Mängel. Bei der wilden Ballerei wird oft durch das eigene Sprite die Sicht total versperrt. Macht aber nichts: Wer konstant am linken Bildschirmrand entlangfliegt (außer in den fast unspielbaren Canyon-Szenen), kommt mühelos durch alle Level.
0 (Jan, 2011)
The NES port of After Burner – the original arcade flight game to end all others – is hardly playable, so much so, that I could barely get through the first level. Little background information: I pride myself on never feeling sick during any sort of game whatsoever. The herky-jerkiest of first-person shooters has never made me want to spew forth into the toilet, but After Burner actually made me a little nauseous; enough to make me stop playing. Strangely, I remember playing it in the sit-down cabinet arcade as a kid and loving it; zero Gs as well as zero nauseousness. If you’re still wanting to tempt fate, here’s what you’re in for: you shoot planes and attempt to move out of the way of their projectiles. Sometimes the controls move appropriately, sometimes they don’t. The graphics are glitchy and awful and do all they can to keep you from progressing. You get three lives, you die quickly, you start all over again, tra la la, la la.
GenesisThe Video Game Critic (Jan 17, 2000)
The Genesis doesn't have any built-in scaling capabilities and it really shows in the choppy animation. The land below is flat and uninteresting - mostly a bunch of bushes. The planes don't look half bad, but the scaling is rough. A dot in your crosshairs can transform into a huge plane in split secord. But the graphics are actually good compared to the gameplay. Pressing up and down on the pad changes your altitude (fine), but pressing side-to-side moves your plane in a semi-circle shaped arc. This makes it really difficult to target anything. Your machine guns shoot automatically, so you just need to fire missiles whenever you hear "fire." As a result the gameplay simply requires moving around like crazy to avoid incoming fire and firing missiles on cue. Even if you have no clue as to what you're doing, you'll probably rack up 2 million points. This is a really bad game. Sega released a much better version later for the 32X, although that wasn't anything to write home about either.