User Reviews

Good standalone title, bad arcade conversion. SEGA Master System Ash_1 (55)

Our Users Say

Platform Votes Score
Amiga 8 3.1
Amstrad CPC Awaiting 5 votes...
Arcade 10 3.4
Atari ST 5 3.5
Commodore 64 5 2.8
DOS 11 2.9
FM Towns Awaiting 5 votes...
MSX Awaiting 5 votes...
NES 11 2.9
SEGA 32X 12 3.7
Sharp X68000 Awaiting 5 votes...
SEGA Master System 16 3.4
ZX Spectrum 5 3.2
Combined User Score 83 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumComputer and Video Games (CVG) (Dec, 1988)
And now that Activision has proved the seemingly impossible, the ball is now in US Gold's court. Will Thunderblade shoot down Afterburner? Or will Afterburner leave Thunderblade in the jet wash? One thing's for sure: Thunderblade will have to be exceptional to beat this.
SEGA Master SystemComputer and Video Games (CVG) (Mar, 1988)
The trouble with producing home versions of such graphically stunning arcade games is that it's almost impossible to reproduce an exact copy of the arcade machine. In many respects comparisons are worthless. Nevertheless Sega has done an excellent job an Afterburner, it is the first in a new generation of console games.
SEGA (Aug 08, 2005)
I remember being blown away with the outright speed and explosive zeal from Sega's Afterburner back in 1987, in the arcades. While finding sit-down versions of this game were next to impossible, that was pretty much fine by me, as I preferred the stand-up cab. Ever since then, I've compared Afterburner to just about every 1st/3rd person fighter plane game there is. When the 32X was released, I recall thinking how appropriate if it would be if Afterburner were released on it. From rumors to truth, a 3rd party developer was in fact developing a port. YES!!!
ZX SpectrumThe Games Machine (UK) (Feb, 1989)
Keith Burkill must have had many sleepless night when it came to converting this to the Spectrum. Those sleepless nights have paid off in producing a game of thoroughly enjoyable playability. It may not look much with its mainly monochrome display, fast moving but limited ground graphics and narrow screen width, but it incorporates gameplay to match the arcade machine and is just as much fun to play - amazing!
ZX SpectrumComputer and Video Games (CVG) (Apr, 1991)
This conversion of the hit Sega coin-op puts you in the seat of an F-14, pitted against hordes of enemy aircraft. It's all really very good, considering the machine's limitations. Fans of the coin-op, grab three quid and check it out pronto!
SEGA Master SystemGénération 4 (Jul, 1988)
Une adaptation honorable d'un jeu de café démoniaque.
ArcadeSinclair User (Apr, 1988)
It's pretty to look at, the action is non-stop, and it's outrageously expensive wherever you go. If you fancy popping of a few dozen enemy jets in your spare time, you'll have great fun with After Burner. If, on the other hand, like me, you resent paying a quid for the privilege of playing Space Harrier with knobs on you're going to be justifiably miffed.
ArcadeCommodore User (Oct, 1987)
Afterburner is an utterly brilliant game - but nobody should have to spend this much to experience it.
ArcadePower Play (Dec, 1987)
Wie Out Run und Space Harrier hat Afterburner aber auch ein großes Manko: Das Spiel ist wirklich nicht sehr intelligent. Man ballert alles ab, was man abballern kann, und erfreut sich an der exzellenten Grafik und der Hydraulik, die einen auch hier in den Sitz des Automaten preßt, hin- und herschüttelt und am Spielende völlig groggy zurückläßt. Auf Extra-Waffen und ähnliche Details muß man leider verzichten. Trotzdem spielt man Afterburner immer wieder, denn die Effekte ziehen einen völlig in den Bann.
SEGA 32XSEGA-Mag (Objectif-SEGA) (Aug 06, 2008)
After Burner Complete sur 32X est donc une excellente conversion de l'arcade, la seconde avec Space Harrier. Là aussi il aura fallu attendre la 32X pour pouvoir profiter d'un tel jeu, mais l'attente en valait la peine car After Burner Complete est un titre que tout fan de la série se doit de posséder. Avec son gameplay enragé, sa bande-son culte et sa réalisation très réussie, le titre bien qu'un peu court fera pour sûr de fréquents passages dans la console histoire de se refaire une petite partie sur un coup de tête.
NESVideoGame (Apr, 1991)
Você pilota um caça supersônico de última geração, tendo de enfrentar caças inimigos e desviar de seus mísseis. O seu ponto de vista é tridimensional (sem óculos), mas você não está dentro de seu avião: ele aparece na tela, e é comandado "de fora".
SEGA Master SystemVideoGame (Mar, 1991)
Com três jatos F-14 Thunder Cat (de acordo com a pontuação, cinco milhões ou 15 milhões de pontos, podem surgir jatos adicionais), você precisa superar 18 etapaas de combate aéreo para encontrar os planos secretos e voltar ao porta-aviões Sega.
SEGA 32XGameFan Magazine (Apr, 1995)
I am totally amazed! I cannot convey to you, how perfect a translation After Burner is. I swear to you, all the intense gameplay, every graphic, every sound sample and every level of the coin-op, is absolutely duplicated on the 32X. Trouble is, the game is so ancient, you'll need a good memory and a dose of nostalgia to give a hoot. Melancholy.
Commodore 64ASM (Aktueller Software Markt) (Nov, 1988)
Wir haben uns vor Ort sowohl mit dem kleinen Commodore, als auch mit dem Atari ST befaßt, und können den Überschall-Jäger allen Shoot-Em-Up-Freaks nur wärmstens ans Herz legen.
Atari STASM (Aktueller Software Markt) (Nov, 1988)
Wir haben uns vor Ort sowohl mit dem kleinen Commodore, als auch mit dem Atari ST befaßt, und können den Überschall-Jäger allen Shoot-Em-Up-Freaks nur wärmstens ans Herz legen.
NESGame Freaks 365 (2005)
In conclusion, I have to say that Tengen really outdid themselves here, which is surprising for an unlicensed company that made an incredibly bad port of Shinobi and nearly got sued to death. After Burner succeeded on a number of levels and it seems to be surprisingly hard to find for a fairly common game (in terms of production numbers) for some reason. If you're into shooters and want to look at a good version of After Burner, without a doubt check this one out, you'll be pleased.
SEGA Master SystemTilt (May, 1988)
Bref, de l'action, rien que de l'action. Ça va vite et ça décoiffe ! Tout cela s'accompagne, comme c'est l'usage sur la console Sega, d'une bonne bande sonore. Et puis, la scène du ravitaillement en vol est très impressionnante. A ne pas manquer.
SEGA 32XSega Force (1995)
Ska 32X:en bli en bestående del av Segas hårdvaruutbud krävs det mer än såna här gamla arkadspel som utvecklingen för länge sedan sprungit förbi. Farväl gamle vän.
SEGA Master SystemACE (Advanced Computer Entertainment) (Apr, 1988)
As seems to be the case with most Sega games, the graphics are very good but the music is dull. Playability problems mar an otherwise competent arcade conversion, and don't expect your grey matter to be too severely taxed.
ArcadeAll Game Guide (1998)
Although repetitive and a bit shallow, After Burner does a wonderful job creating realistic illusions of speed and 3D depth.
Atari STAtari ST User (Mar, 1989)
The arcade version had a moving seat and joystick which added a feeling of reality. Without these Afterburner has little to offer that has not been seen many times before.
SEGA Master SystemGamesCollection (Nov 30, 2007)
Una conversione coraggiosa che mantiene lo spirito dell'originale, ma che visto le ridotte capacità hardware, non fa sicuramente gridare al miracolo.
SEGA Master SystemneXGam (2002)
After Burner ist ein sehr guter Arcade Titel, der jedoch eine große Schwäche im Sound und eine etwas kleinere Schwäche im Gameplay aufweist. Trotzdem ein Muss für jeden 8-Bit Besitzer.
SEGA 32XIMPLANTgames (Oct 11, 2009)
Overall, After Burner is a solid title. The game play is still flawed, and often times more chaotic than it really needs to be. But the inclusion of a reasonable continue system help mask some of it’s downfalls. Graphically, the game is a real treat and needs to be seen to be appreciated. The excellent sound effects and 80’s rock round out the package. There aren’t a whole lot of good 32x titles, and this one definitely stands out. Recommended.
ZX SpectrumYour Sinclair (Mar, 1989)
While I can't help but quake at the sheer power of the graphics routines, hum along to the 128K tunes and snigger as yet another Comm... er, baddy goes down in flames, the thing that amazes me most about Afterburner is that it's totally devoid of any addictive qualities whatsoever. Not many, anyway I suppose that some of you might want to keep going to see all the various levels and refueling sequences, but it's not really worth playing just for the shooty bits. Buy it for the speed, graphics, free stickers and posters if you must, but be aware that they're covering up a serious lack of content. Damning perhaps, but that's the way the cookie crumbles.
SEGA 32XGamePro (US) (Mar, 1995)
Great sound, great graphics...great game? Only if you haven't played it before. Veterans, check out the speed, then move on. Rookies, strap in, lock on and fire!
After Burner for the 32X is really a very good game with great arcade action. It's a little late, coming a year after the release of After Burner III for the Sega CD and several years later than After Burner II for the Genesis, but if you own a 32X and haven't seen previous After Burner titles, you'll love his fast action and scaling scenery of this version.
SEGA 32XDefunct Games (Oct 31, 2004)
Unfortunately this is a direct port from the arcade, which means it is very short. But it is very fun, give it a week or two in between completions and it's fun again. If you own a 32X you must own this title. If you don’t there’s no reason to track one down.
Undoubtedly the best of all the versions, but that still isn't saying much. Some nice sampled speech accompanies the action, which is fast and colourful. Sadly the gameplay lets everything down again: lots of aimless flying around that requires little skill.
SEGA 32XPlay Time (Jan, 1995)
Das spielerisch recht dünne Thema wurde mit ordentlich zoomenden Sprites und mächtigen Explosionen gut in Szene gesetzt, wobei letzteres die Übersichtlichkeit stark beeinträchtigt.
The sound effects are good as are the graphics and gameplay. It's still not a stunning game though and you're liable to bored sooner rather than later.
Amstrad CPCThe Games Machine (UK) (Apr, 1989)
Unfortunately, despite all of the good points - gameplay to match the coin-op, great sense of speed and high paced action - the player is allowed too many lives. A few hours of solid play is all it takes to complete the mission. Occasional obscuring of missiles and a 360 degree roll which is a tad tricky to induce help to increase the overall difficulty, but not sufficiently to redress the balance.
Very colourful and fast-moving version - probably the best of the 8-bit ones. It's got the speed of the Spectrum version and far superior use of colour. Unfortunately the gameplay is still pretty boring.
Great graphics, great gameplay and OK sound effects and music. Unfortunately the game soon gets repetitive and you'll see your interest waning fast.
SEGA 32XScore (Mar, 1995)
I po tolika letech je hra After Burner stále kvalitní akční hrou. Asi si nedělá nároky na převratný přínos do oblasti akčních her a ani nikoho neohromí svým revolučním přístupem, After Burner je prostě další hrou, kterou si můžete pro svůj nový doplněk k Mega Drive - opěvovaný 32-X - dokoupit a se kterou si jistě užijete spoustu zábavy. To ovšem nic nemění na faktu, že se After Burner jen velice nesměle vyhupuje nad průměr mezi akčními hrami současnosti.
SEGA Master SystemASM (Aktueller Software Markt) (Feb, 1988)
Hätten die Programmierer einige Levels mehr eingebaut, so wäre ein wirklicher Hit entstanden, aber auch so hat AFTER BURNER einiges zu bieten. Die Start-Sequenz zum Beispiel ist sehr gut gelungen. Hier gibt es auch sowas wie Sprachausgabe, die sich aber, aus was für Gründen auch immer, auf zwei Worte beschränkt:"GET READY". Ein bißchen wenig! Wer auf schnelle Action-Spiele steht, der ist mit After Burner gut beraten, an das Original kommt die Umsetzung aber nicht ran.
Atari STThe One (Jan, 1989)
Sure, Argonaut has managed to capture the features and what little gameplay there was in the original, but gone is the thrill of being thrown around in a hydraulic cabinet, gone are the breath-taking and exhilarated 3D graphics, and gone is the incentive in play. All that's left is a run-of-the-mill 3D shoot 'em up - and even then most of the shooting's done for you.
SEGA Master SystemDefunct Games (Oct 29, 2006)
I wish there was more to write about but there isn't; the game is a dumbed down version of an already ridiculously simple game. I think After Burner fans will be mad at the missing controls and speed but maybe slog through it if they are in a tolerant mood. Everyone else who tries it will most likely play it for five minutes, grow bored, and shut of the old SMS. I can't say it's really that bad, it scraps the bottom rung of mediocre, but I can't recommend it. The box art is nice for a SMS game though, maybe you could put it on a shelf or something.
60 (Mar 22, 2012)
Afterburner has plenty of flaws and isn’t going to make it on anyone’s top lists for the NES, but Tengen did a respectable job on this port. It’s also worth mentioning that this game plays better than either Top Gun offering and F-15 Strike Eagle as well, so fans of the genre or of nostalgia in general will find it worth spending at least a little while with it. Give it a try because you have nothing to lose.
Commodore 64All Game Guide (1998)
The music fares very well, providing players with a soundtrack and associated sound effects that fit the mood and pacing of the game perfectly. Upbeat, fast-paced tunes help keep the tension high. All in all, After Burner proves yet again that Sega know the arcade business like no one else. The game may be a tad short on replay value, but you'll struggle to find anything better.
SEGA Master SystemAll Game Guide (1999)
After Burner is an average shooter. While it looks good, there is just so little to do. Enemies all move and shoot similarly, and there are no power-ups. Shooter fans and fans of the Arcade version are probably the only ones who should try this one.
SEGA Master SystemThe Games Machine (UK) (Mar, 1988)
After Burner, like Out Run, is a mammoth conversion to attempt and inevitably suffers some way during the translation. On the Sega, the game has the speed and the same style of action, but without the incredible graphics it's little more than a fast and very difficult shoot 'em up.
SEGA 32XVideo Games (Jan, 1995)
Die Entwickler haben keinerlei Ambitionen gezeigt, das grafische Outfit des berühmten 3D-Action-Shooter etwas aufzupolieren. Einerseits bringe ich als Verehrer längst vergessener Coin-Op-Originale Verständnis dafür auf, andererseits erwarten ich und viele andere Fans eine 1:1-Umsetzung ohne jegliche Abstriche. Die berühmte Startsequenz des F14-Fighters von dem Sega-Flugzeugträger ließ bereits auch diese Hoffnung zerplatzen. Also Leute, auf einem 32-Bit-System darf bei solch billigen 3D-Zoom-Effekten wirklich nichts mehr ins ruckeln kommen. Ansonsten kann technisch nicht viel ausgesetzt werden, die Gegner zoomen ordentlich heran, die kriegerische Landschaft gibt sich detailliert, und der Original-Soundtrack klingt ganz annehmbar.
The graphics are the worst of the bunch. They're colourful but very blocky - to the extend that it's often very difficult to see what is going on and where the missiles are coming from. The sound too is poor - the effects especially.
SEGA 32XMega Fun (Jan, 1995)
Es mag zwar sein, daß diese grafisch und soundmäßig gegenüber der 16-Bit Version aufgepeppte Fassung dem Original recht nahe kommt, nur hat das Coin-op Vorbild, dessen Faszination in erster Linie an der Hydraulik lag, hat schon fast acht Jahre auf dem Buckel. Hinzu kommen die riesigen Explosionen, die Euch nur allzu oft die Sicht auf gegnerische Missles versperren. Durch unendliche Continues ist das Modul zudem recht schnell durchgezockt.
AmigaThe Games Machine (UK) (May, 1989)
The worst thing about Afterburner is that neither the speed or graphic quality of the coin-op is captured in the conversion, and without either the game doesn't come over too well at all.
SEGA Master SystemPower Play (Feb, 1988)
Nun hat Sega den Afterburner auch auf sein Videospiel-System losgelassen. Bei mir hinterläßt der „Nachbrenner“ allenfalls Sodbrennen. denn an spielerischer Einfalt ist das Programm kaum zu überbieten. Ähnlich wie bei „Out Run“ kaschiert der Automat das armselige Spielprinzip durch Hydraulik Edel-Grafik und Hitparaden-verdächtige Musik. Und obwohl sich die Programmierer bei der Umsetzung sehr viel Mühe gegeben haben, ist Afterburner auf dem Master System eine langweilige Angelegenheit - die Hardware kann‘s halt nicht besser.
Atari STThe Games Machine (UK) (Feb, 1989)
With Argonauts Software's programming pedigree, 16-bit versions looked set up to be superb - they're not. There is no impression of high speed, confusing graphics making firing and dodging missiles tricky, and mystifyingly jerky plane moves kills all emotions of being there.
SEGA Master SystemGames Preview (Aug, 1989)
Alligevel et BUUH til Sega for at prøve at prakke deres stakkels kunder Afterburner på. Det er en spillemaskine, som aldrig vil overleve som andet end spillemaskine, og det eneste du får med konsolversionen, er det imponerende navn fra arkadehallerne. Dét er der ikke meget sjov ved.
Commodore 64Commodore Format (Apr, 1991)
A very good conversion of a decidedly second rate arcade game means you should only consider this if you're already obsessed with adding it to your collection.
Wenn ich bedenke, daß immerhin ARGONAUT die Amiga-Umsetzung besorgte (Starglider 1 + II!), kann ich‘s kaum glauben. Spielspaß macht AFTERBURNER nämlich nie, denn dazu fehlt die nötige Spielbarkeit mit einer ordentlichen Animation völlig: Wer Shoot-em-up‘s dieser Sorte mag, sollte besser wieder in die Spielhalle gehen.
SEGA 32XGamers (Germany) (Feb, 1995)
Die Grafik sieht zwar in keinster Weise nach 32 Bit aus, ist aber, im Gegensatz zur älteren Mega-Drive-Version sehr schnell und flüssig. Auch der Sound wurde zum Glück noch einmal aufgepeppt und kann sich nun durchaus hören lassen. Man fragt sich allerdings, warum Sega für seine 32-Bit-Aufsatz-Konsole keine neuen Spiele herausbringt, sondern alte Schinken aufwärmt. Verglichen mit der MD-Version halten sich die Verbesserungen in Grenzen, zumal das Gameplay schon damals nicht das beste war.
Commodore 64Commodore Format (Jul, 1992)
You'd do better to wait until G-LOC comes down to a realistic and affordable price, I reckon. Afterburner just doesn't spread the marmalade.
Im grafischen Bereich hat sich nicht viel getan. Wer keinen 386er oder gar 466er besitzt, wird dieselbe lahme Ablaufgeschwindigkeit vorfinden wie schon bei allen anderen Umsetzungen. Die Musik wurde PC-mäßig angepaßt und trödelt ziemlich nervig vor sich hin. Motivierend ist dieses Game immer noch nicht und der Preis sowieso viel zu hoch. Da opfere ich lieber 85 Steine für den Automaten und bekomme dafür das „richtige“ AFTERBURNER-Feeling, das man bei allen Umsetzungen vermißt.
AmigaCommodore User (May, 1989)
Long awaited it may be but let us hope no-one is holding their breath because there is no R-Type miracle here. Afterburner is a dog. The various sequences and backgrounds are there, but what gameplay that existed in the coin-op has been forgotten. The graphics themselves are patchy speccy affairs and only the sound redeems the package Jez San must be rueing the day he took this job on, because for once we were right – it is unconvertible.
In the arcades, After Burner was a perfect hit. It was loud, flashy, and it had an amazing cabinet that put you right inside the cockpit (even though the game was played from a behind-the-jet perspective). At home, when you’re paying more than a quarter to play, you need a little more than that. After Burner doesn’t belong home. It’s easy to miss just how awful After Burner really is. It throws so much at you, you take it in as the greatest action game ever made. On the 32X, you can plainly see just how unplayable it can be. The controls are far too loose, it’s hard to see anything, nothing ever changes through each stage, it’s unfair, and it’s far more enjoyable to crash land than it is to play.
Commodore 64The Games Machine (UK) (Feb, 1989)
If you can put up with the barely adequate graphics, confused play and at times horrific presentation, you may find a barely playable game. The worst feature is the presence of character blocks around missiles and aircraft when they pass over the ground - such crudities haven't been seen for at least five years. If you've a perverse desire to waste your money, give this version of Afterburner a whirl.
SEGA Master System1UP! (Oct 29, 2007)
Quelques jeux (peu nombreux en fin de compte) de la Master System ont bien vieilli, d'autres ont mal vieilli, et il y en a d'autres encore qui n'ont pas vieilli du tout, qui sont carrément morts en route. Quand on les retrouve des années plus tard, comme cet After Burner, c'est dans un état de décomposition, rongés par les vers du temps et deux décennies d'améliorations techniques, ensevelis sous des milliers d'autres titres moins mauvais dans le charnier sur lequel se dresse la grande cathédrale des jeux vidéo.
SEGA 32XThe Video Game Critic (Mar 13, 2007)
The oversensitive controls don't help matters. Your crosshair is difficult to aim, and the evasive "roll" maneuver is difficult to execute. The best strategy is to shoot constantly and move the directional pad like crazy. There's an option to fire your machine guns automatically (which I recommend) and a voice that alerts you when a missile is locked on, removing the need for any sort of cranial activity. The mindless mayhem is only good for seeing what the beautiful stages look like. The diverse terrains are very attractive, with colorful skies and smoothly scaling (albeit pixilated) scenery. Every few stages you'll refuel in air or on land, and I like how the punk on the motorcycle tries to race you up the runway. Afterburner shows some potential, but its gameplay is too fast and confusing. If there was an option to play the game at half-speed, this might have been great.
SEGA Master SystemThe Video Game Critic (Mar 13, 2004)
The sprites don't look bad at all - in fact, they are only slightly inferior to the 32X version. The planes are large and detailed, but the flat scenery below is uninteresting. I also wasn't impressed by the trail of gray circles that appear when your plane goes down (it that supposed to be smoke?). This is not a bad translation, but the game itself is pretty lame.
Commodore 64Zzap! (Jan, 1991)
The feel of the coin-op is lost in sluggish response, dubious collision detection and little of the coin-op's glossy presentation - very disappointing given Argonaut's reputation. At least the main plane graphic looks good, which is about the only positive thing that can be said.
An arcade game that is far superior in the coin-op cockpit than it is on the personal computer.
An arcade game that is far superior in the coin-op cockpit than it is on the personal computer.
SEGA Master SystemIMPLANTgames (Oct 09, 2009)
Overall, After Burner for the Sega Master System is terrible. The screen is way too busy, you can’t tell if enemies are coming or going, it’s hard to shoot things, and it’s easy to die. The graphics are clever at best, and the soundtrack is nothing to write home about. Most offensive of all however, is the complete lack of fun when playing. Avoid After Burner at all costs.
SEGA Master SystemGame Freaks 365 (2005)
After Burner is a sad game, not simply because it was sad to begin with, but even more so because Sega decided to not really do anything to make it better. They just took the same crappy game and made it slightly crappier because they had to tone down the sound quality and graphics. They really should have made a unique game for the Master System based on this, perhaps a nice shooter or something. Instead, the player is plagued by the same arcade menace that I don't remember anyone actually playing. Consider long and hard before buying this game.
Commodore 64Games Preview (Jan, 1989)
Lydeffekterne er simple, og grafikken er en katastrofe: Dine skud ligner runde snebolde, og de er så dårligt lavet, at du kan se den firkantede sprite, skudene er i. Fjenderne har også missiler, men beklageligvis er de kun animeret i to trin. Du ser missilerne når fjenden affyrer dem, og næste gang du ser dem, er når de rammer dig! Denne lille "detalje" gør at det er næsten umuligt at undvige missilerne.
Commodore 64Zzap! (Mar, 1989)
After all the hype and promotion, the game doesn't live up to it: the 64 conversion of a Afterburner is incredibly disappointing. The graphics and sound are laughably bad, making the idea of a multiload (which, incidentally, it is) a joke. The glitchy plane wobbles about in a flat sky over bland and blocky ground formations that do anything but rush towards you in 3D, and the chunkiness of the other sprites has to be seen to be believed. if you brought this, then you have my commiserations.
SEGA Master SystemHonestGamers (Jan 12, 2004)
Don’t buy Afterburner. Don’t even try it. A good deal of Sega Master System owners found their consoles equipped with the simplistic Hang On. At the time, I remember thinking, ''is this all there is to it?'' It featured only a handful of levels: the daytime, the nighttime, the desert, and so on (again, with the palette swapping), and these stretches would be repeated, getting a little harder with every loop. But there were landmarks in the distance, and light posts and the like would mark the road, giving you the illusion of forward motion. Afterburner has none of this. If you should somehow, unluckily stumble into a bout with this game, and forget all the horrible shortcomings I’ve mentioned, the reasons as to why you shouldn’t play—the single, simple, ingratiating tune that plays incessantly should offer you a constant reminder.
Commodore 64Power Play (Jan, 1989)
Afterburner auf den C 64 umzusetzen war sicher eine undankbare Aufgabe. Der Automat verließ sich auf Spezial-Effekte und brachte spielerisch nur heiße Luft. Die C 64-Version bietet spielerisch nicht mehr und ist dazu technisch ziemlich schlimm.
Atari STPower Play (Jan, 1989)
Technisch ist diese Version recht gut geworden, spielerisch hat sie aber unerhörte Mängel. Bei der wilden Ballerei wird oft durch das eigene Sprite die Sicht total versperrt. Macht aber nichts: Wer konstant am linken Bildschirmrand entlangfliegt (außer in den fast unspielbaren Canyon-Szenen), kommt mühelos durch alle Level.
0 (Jan, 2011)
The NES port of After Burner – the original arcade flight game to end all others – is hardly playable, so much so, that I could barely get through the first level. Little background information: I pride myself on never feeling sick during any sort of game whatsoever. The herky-jerkiest of first-person shooters has never made me want to spew forth into the toilet, but After Burner actually made me a little nauseous; enough to make me stop playing. Strangely, I remember playing it in the sit-down cabinet arcade as a kid and loving it; zero Gs as well as zero nauseousness. If you’re still wanting to tempt fate, here’s what you’re in for: you shoot planes and attempt to move out of the way of their projectiles. Sometimes the controls move appropriately, sometimes they don’t. The graphics are glitchy and awful and do all they can to keep you from progressing. You get three lives, you die quickly, you start all over again, tra la la, la la.