After the War

After the War Screenshots

Amiga version

The title screen.
Your stand-up fire will be punches.
A very effective way to get rid of enemies is attacking them with these flying kicks.
Dogs can be very annoying because they're hard to hit.

After the War Screenshots

Amstrad CPC version

Loading sequence
Loading screen
Title screen
Main menu
Game start
Beat this guy up
Another bad guy
This is definitely neighborhood in decline
This must be the boss
Use some good moves or you'll be strangled to dead
Part I: level 2.
Starting point.
Part I: level 2.
Grabbed and attacked from behind.
Part I: level 2.
Lower punch
Part I: level 2.
Elbowing a punk. Otherwise he would grabbed you from behind.
Part I: level 2.
Upper kick.
Part I: level 2.
Cornered. Punching the thug's stomach while another one is about to fire a gun.
Part I: level 2.
Flying kick. Not the highest kick, this one implies going forward.
Part I: level 2.
Final Boss. When this happens, forget it. Repeat the level. Your head is about to get smashed.

After the War Screenshots

Atari ST version

Title screen
High Score
Ready to start
Just in the beginning of level one
Bad guys ahead
Level one, zone two
Game over
Fight for your life, yeah!
Look at what you do!
I'm a postnuke warrior, let me pass!
The subway
Are you talking to me?

After the War Screenshots

Commodore 64 version

Loading screen
Title screen
Blasting enemies...
Watch out for the guns at the top of the screen
Firing at a large enemy
Enemies become tougher as the game progresses

After the War Screenshots

DOS version

Splash screen
Start menu
Starting location
He ducks and punches!
He kicks! Is there nothing he can't do? (Yes: have a multicolour gameplay area.)

After the War Screenshots

MSX version

Title screen
Ready for some action

After the War Screenshots

ZX Spectrum version

Loading screen
Main menu in Spanish
Game start
Combat
Game Over (another Dinamic title, as it happens)
Part I: level 1.
Evading a bomb (right in front of the door). All shadows may be hiding a danger.
Part I: level 1.
A lower punch in the chest. 1st level common enemies die with just one blow.
Part I: level 1.
Do not waste a blow in vain, it can be used as a counter attack.
Part I: level 1.
The last Boss. A huge mountain man affected by little.
Part I: level 2.
Entering level 2.
Part I: level 2.
The mohican looking thug is about to get elbowed in the face.
Part I: level 2.
Firmly punched in the stomach.
Part I: level 2.
Cornered by a gun and 2 thugs.
Part I: level 2.
A long kick in the stomach.
Part I: level 2.
Final Boos - The player's head is about to get smashed.
Part I: level 3.
Starting Point.
Part I: level 3.
The first thug of this level.
Part I: level 3.
Kick in the stomach. Always use combinations.
Part I: level 3.
Another serious situation. Let's get rid of this thug first with a punch on his face.
Part I: level 3.
No, I'm not for sale.
Part I: level 3.
Kick in the face...
Part I: level 3.
...And a very nice comic strip.
Part I: level 3.
Something sharp on the back. Totally being screwed.
Part I: level 3.
My turn now.
Part I: level 3.
Puzzow! moment: Last boss. Tough one may I say.
Code for Part II of After the War
Part II: level 1.
Starting point.
Part II: level 1.
Dodging the UCAV´s crossfire.
Part II: level 1.
Firing at a sentry gun. A bomb exploded behind the player.
Part II: level 1.
A pack of sentry guns and UCAVs.
Part II: level 1.
Be swift and precise, every bit of energy as any quarter of a second are indispensable for the success in the next levels.
Part II: level 1.
Final confrontation with the guardian of this level.
- Are you ED-209's cousin?
Part II: level 1.
Every time you're hit you have to start the level all over again wasting precious time.
- Chill out man, I didn't want to offend you!
Part II: level 1.
The moment of the explosion. It will disintegrate with the blow and the level is complete.
Part II: level 2.
Few metres after the starting point. Be sure to have your weapon fully loaded. These guards are tough.
Part II: level 2.
Concentrate on targets of which fire power you can't duck... er... this is not the case thou...
Part II: level 2.
Not only they're extremely tough but they are also very fast drawing their weapons.
Part II: level 2.
Everyone breaks.
Part II: level 2.
Final Boss. A missile exploding in the back.
Part II: level 2.
The visual sensor of this machinery is about to get destroyed. First you have to focus on the "arms" of the mechanical beast...
Part II: level 2.
... than you have to blind it! For the strike, you have to hit its gunner incessantly.
Part II: level 2.
Bye bye. Going down for the last level.
Part II: level 3.
Accessing the last level.
Part II: level 3.
At this point it's expected to find "walkers" as common enemies. They're much more weaker than the final "mechs" though, and slightly different.
Part II: level 3.
Will there be time enough to dodge this one?
Part II: level 3.
The Final Confrontation. Missiles are your worst enemy at this point. A single one will put you directly at the start of the level.
Part II: level 3.
Blowing the missile launcher almost at the same time a missile is exploding just behind you.
Part II: level 3.
Finally it was destroyed. Tough one this one. Otherwise the player would be trampled like a smashed boiled potato.
Part II: level 3.
Finished.
To Be Continued...