Description
In
Age of Empires II : Age of Kings, the player takes control of one of thirteen civilizations, including the Chinese, Goths, Britons, and Vikings, among others. The player starts with a handful of villagers, through expansion and careful handling of the economy, the player can advance up to the point where powerful war machines and well trained masses of troops will be the player's to make and control.
There are three distinct ways to play, one of which the object is to hunt and kill the other player(s) king, however there are a lot of options for each, anywhere from what type of map to start on (including coastal, gold rush, arabia, and rivers) to what the maximum amount of units are allowed.
The player can also play online at the Zone vs. up to seven other players, or via a TCP/IP connection.
Alternate Titles
- "帝国时代II:帝王时代" -- Chinese spelling (simplified)
- "世紀帝國 II:帝王世紀" -- Chinese spelling (traditional)
- "AOK" -- Informal title
- "AoE2" -- Common abbreviation
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Trivia
Age of Kings, during its development, was subject to many changes. Some things that were cut out of the final game are...
- A fifth resource: ore. Was removed because it made the game too complex.
- Outlaw units. These were intended to function like wolves, guys that belong to no player and attack you if you get near. Were removed because they were too annoying.
- Sea walls. These were supposed to be built by ships and could withstand a good amount of damage. I'm not sure why they weren't included.
- Dolphins: you were supposed to be able to fish these like any other sort of fish. Microsoft forced Ensemble to remove them!
The interesting thing is, all of those things and more are still hidden in the game, buried inside the .dat file. If you reverse-engineer the game, you are able to access them, and add them to custom scenarios. Templates have been released that contain all of them.