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Description

Air Bucks is a business simulation game which tries to capture the ins and outs of the airline industry without bogging the player down with details. It starts in 1946 and the goal is to build up a successful airline with a small starting budget. There are many details in the game, e.g. the player can buy rights to airports, arrange seats on the planes to carry more or less first class passengers, decide on the quality of in-flight food or entertainment, and more.

The game features "special events" similar to Sid Meier's Railroad Tycoon, which require quick changes in the plane operations to accommodate them. Other important industry-specific activities include designing global routes and paying for landing rights, tinkering with plane layouts and determining fares for each leg. All those decisions are made inside various menu screens. Competition consists of up to three human or AI controlled opponents and the world map is randomly generated with every new game.

Screenshots

Air Bucks Amiga Profit and loss report
Air Bucks DOS Pull Down Menu
Air Bucks Atari ST Setting ticket prices
Air Bucks Atari ST I've acquired landing rights in Jacksonville

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Alternate Titles

  • "Air Bucks v.1.2." -- Sierra Originals re-release title
  • "Air Bucks: Build Your Own Airline" -- Tag-lined title
  • "Airbucks" -- Alternate spelling
  • "Air Buck$" -- Title in Manual

Part of the Following Group

User Reviews

Needed a little more work DOS Chad Henshaw (32)

Critic Reviews

Amiga Action Amiga Sep, 1992 75 out of 100 75
Amiga Power Amiga Aug, 1992 70 out of 100 70
ST Format Atari ST Sep, 1992 65 out of 100 65
Gambler Amiga Jan, 1994 65 out of 100 65
Play Time DOS Sep, 1992 64 out of 100 64
Amiga Joker Amiga Sep, 1992 61 out of 100 61
ASM (Aktueller Software Markt) DOS Aug, 1992 7 out of 12 58
ASM (Aktueller Software Markt) Amiga Nov, 1992 7 out of 12 58
Power Play DOS Aug, 1992 56 out of 100 56
Datormagazin Amiga Aug, 1993 35 out of 100 35

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Contributed to by Andrew Hartnett (2177) and Terok Nor (23364)