missing cover art
Not an American user?
DescriptionAir Command 3.0 is an air traffic controlling simulation. The player has to take care of the incoming and outgoing traffic on an airport, including take-off and landing clearance. He also has to make sure that the aircrafts don't crash together and approach the airport from the correct direction. The whole game takes place on a map where all airports and aircrafts are marked; on the right side of the screen is a list of all planes and their destination. When clicking on the entries a menu pops up where the player can give commands like changing the height. When something's about to go wrong the player receives a warning so he can react.
The game features several difficulty levels which influence the number of aircrafts. When looking for a further challenge the player has the option to check the "Pilot Communications Problems" mode where the pilots may not follow the instructions correctly. There are ten airports included and with the editor the player can create his own.
There are no Windows screenshots for this game.
Part of the Following Group
There are no reviews for this game.
The Press Says
|GameSpy||Jun 19, 2001||79 out of 100||79|
|Armchair Empire, The||Sep, 2001||7 out of 10||70|
|IGN||Jun 09, 2001||7 out of 10||70|
|GameZone||Aug 21, 2001||7 out of 10||70|
|GameStar (Germany)||Jun, 2001||58 out of 100||58|
|Gamesmania||Apr 27, 2001||53 out of 100||53|
|Computer Gaming World (CGW)||Aug, 2001||50|
There are currently no topics for this game.
There is no trivia on file for this game.
Patrick Bregger (98744) added Air Command 3.0 (Windows) on Aug 30, 2009
John Head (Chief RAPCON [Radar Approach Control] and Chief Air Traffic Control Training [Retired])Airport Maps:
Steve Camp, Murphy Cash, Starr Cash, Lee Cooper, Steve Dubell, Paul Houle, Charlene Jaworski, Joe Jaworksi, Scott Keeler, Dimitri Korchev, Mike Lewis, John Place, Eric Rodriguez, Bill Sewell, Chris Sherrick, Robert Sledge, Jim Smith, Dave Stevenson, Prescott Wise, Prescott Wise II, Al Yu