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DescriptionIn 1992, Hudson Soft expanded upon the Bonk's Adventure franchise they had built by creating Air Zonk, a 2D side-scrolling "cute 'em up" shooter set in a cyberpunk-esque future. While Air Zonk differed from its successor in terms of gameplay, the cartoonish style of the Bonk series could still be seen all throughout the game, especially in the graphics, the characters, & of course, Zonk himself.
Air Zonk may appear to feature a candy cartoon coating on the outside, but it's still a traditional shoot-'em-up at heart. You still have a selection of your basic weapon power-ups (8 in total here), but spread guns & powerful bursts are now represented by killer decks of cards & giant metal mandibles. Large, imposing endbosses are still the norm, but here your foes range from giant heaps of living garbage to killer football players. And outer space? Who needs to blow up things there when you have other venues (5 in total) such as a gigantic stadium to do it in?
In addition to all of this, Air Zonk gives you a feature that allows you to choose from one of 10 "friends" at the beginning of each level who will fight by your side once you pick up a certain power-up. These friends range from giant scud missiles to living dump trucks to floating cow-things, among others. Pick up another power-up, & Zonk & his friend combine to create a powerful hybrid form, featuring some of the strangest attacks you may ever see in a video game.
So will Zonk be able to defeat King Drool, rescue the moon from his clutches, & save the world? As usual, the answer is up to you...
- "PC電人" -- Japanese title
- "PC Denjin" -- Japanese spelling
- "Bonk's Thunder Shooting" -- Working title
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The Press Says
|GameFan Magazine||TurboGrafx-16||Dec, 1992||96.5 out of 100||96|
|Player One||TurboGrafx-16||Jan, 1993||90 out of 100||90|
|Defunct Games||TurboGrafx-16||Jun 11, 2005||89 out of 100||89|
|IGN||Wii||Jul 17, 2007||8 out of 10||80|
|Nintendo Life||Wii||Jul 09, 2007||80|
|Digital Press - Classic Video Games||TurboGrafx-16||Aug 20, 2007||8 out of 10||80|
|The Virtual Console Archive||Wii||Apr, 2007||80|
|The Video Game Critic||TurboGrafx-16||Mar 25, 2006||B||75|
|Retrogaming.it||TurboGrafx-16||Feb 17, 2009||7 out of 10||70|
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MascotJust as Bonk was the mascot for the TurboGrafx-16, his successor of sorts Zonk eventually went on to become the mascot for the TurboDuo...The successor to the TurboGrafx.
- Electronic Gaming Monthly
- 1992 - TurboGrafx-16 Game Of The Year (despite the odds of only averaging a score of 7.25 (out of 10) from the four main critics)
Yoshiharu Takaoka (たかおか よしはる)Tool Program:
Yūichi Ochiai (おちあい ゆういち)Sub Program:
Daisuke Morishima (もりしま だいすけ)Original Character Design:
Boku Kubo (ぼくくぼ)Dot Art (SP):
Chidorin [ちどりん]Dot Art (BG):
Toshiharu Tagami (Gyaami [たがみ（ぎゃーみ）としはる])Sound Compose:
Daisuke Morishima (Super Jarikun [すうぱあ じゃりくん])Assistant Sound Compose:
Hisashi Matsushita (Matsukui [まつくい])Assistant Game Design:
Kazuhiko Inoue (いのうえ かずひこ)Super Viser: