DescriptionAirCars takes place in the future after a nuclear holocaust. The large organization E.B.N.E.R.S. is plotting to take over the world and has developed advanced forcefield and teleportation systems, and nuclear powered AirCars. To stop the plot, your group steals plans, builds its own AirCar, and sets out to destroy all of the bases, 28 known and countless unknown ones, stationed around the globe.
You can choose to play a single player game, the 2-player game using a JagLink, or up to 8 players using ICD's CatBoxes. On screen and on radar, each player's AirCar is displayed in a different color to help identify the good guys from the bad guys. There are 3 difficulty settings. You will be using the cockpit's instrument panel to fly the AirCar, select weapons and view radar, as well as combating the enemy in the air and shooting ground targets.
Features include true 3D sound, a computer voice (which can be turned off if desired), and music during the introduction and level intermissions.
- "Air Cars" -- Common Spelling
Part of the Following Group
|Just an okay game; there are much better for the Jaguar.||Bruce Clarke (72)|
The Press Says
|Game Players||Jul, 1995||48 out of 100||48|
|neXGam||2004||4.2 out of 10||42|
|GamePro (US)||Sep, 1995||2 out of 5||40|
|Electronic Gaming Monthly (EGM)||Feb, 1995||3.5 out of 10||35|
|Video Games & Computer Entertainment||Jun, 1995||3 out of 10||30|
|Defunct Games||Dec 11, 2004||12 out of 100||12|
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ReleaseAirCars was designed in 1995 but not published until 1997. An extremely rare game, the publishing license only included 300 copies. The cartridge and 20-page manual came in a shrink-wrapped package inside a normal-sized Jaguar box insert with the cartridge label facing out. No additional cover art was produced.
Related Web Sites
- ICD's page on AirCars (A brief description and pricing from the publisher)