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User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Arcade Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
Thomson TO Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Commodore 64Computer and Video Games (CVG) (Aug, 1987)
And that's it. Simple. Smooth. Very addictive. A winner. And if I find out who it was that karate chopped me when I wasn't looking. I'll call down the curse of C+VG on them.
90
ZX SpectrumYour Sinclair (Sep, 1987)
That's the basics, and you can work out what most of the add-ons are, so how about the game? Well, fast isn't the word. Furious, maybe that's the word. Frantic and fantastic, they're also pretty good words. One word I can't use in a respectable magazine like YS is the one I'd use to describe the aliens. They appear slowly at first, then in larger numbers, and they can spit missiles back at you even as they're about to disappear off the foot of the screen, and these missiles can be homing ones - oooh, I got really cross.
81
Commodore 64Computer and Video Games (CVG) (Jul, 1990)
As budget shoot 'em ups go, there are few as good as this. Get a copy if you aren't heartily sick of the whole spaceship-blasting thing.
80
Commodore 64Happy Computer (1986)
Slap Fight ist "nur" ein Ballerspiel und gewinnt sicher nicht den Preis für die beste Spielidee, aber es sorgt für eine tolle Motivation. Action-Fans sollten sich das Programm unbedingt zulegen. Einsteiger seien allerdings gewarnt: Dieses Spiel ist nicht unbedingt das einfachste und kann auch zu Frustration führen.
78
Commodore 64ASM (Aktueller Software Markt) (Sep, 1987)
Der Bildschirm scrollt während des heißen Fights völlig ruckelfrei von oben nach unten und gibt den Blick frei auf wirklich herrliche Hintergrundgrafiken. Die Spielhalle kann da wirklich keiner vermissen. Nur der Sound ist nicht so ganz das Gelbe vom Ei. Die Melodie ist zwar recht lang, aber auch recht langweilig. Als weitere Untermalung gibt es nur noch die bekannten Explosions- und Schußgeräuschen. Vom Soundmagier Martin Galway ist man eigentlich besseres gewöhnt. Was soll‘s, das Game ist jedenfalls unheimlich spannend und macht ‘ne Menge Spaß.
76
Commodore 64Commodore Force (Aug, 1993)
The phrase 'fast and furious' was made to measure. It may not keep you rivetted for hours on end, but you'll have plenty of excuses for serious short-term joystick punishment.
75
Atari STThe Games Machine (UK) (May, 1988)
A competent conversion, which might have had broader appeal if weapon enhancements wasn't wiped out with each death.
73
Commodore 6464'er (Sep, 1987)
Technisch bietet Slap Fight sehr schön gezeichnete Grafik, gutes Scrolling und (dank Raster-Interrupt-Technik) über ein Dutzend große Sprites gleichzeitig auf dem Bild. Lediglich die Musik von Slap Fight ist nicht gut gelungen und klingt langweilig und schlecht programmiert.
70
Atari STPower Play (May, 1988)
Das Spiel selber ist noch ein wenig gemeiner geworden, denn die gegnerischen Schüsse kommen schneller als beim C64 angerauscht. Ich würde die ST-Version von Slap Fight deshalb nur geübten Action-Spielern empfehlen, Die werden von dem Programm nicht zu knapp gefordert und eine ganze Weile gut unterhalten.
61
Atari STST Action (May, 1988)
Overall, the game is not as bad as it might seem. Although the idea is somewhat dated, Slap Fight will, no doubt, find it's way into many collections. My advice is to play it first.
60
ZX SpectrumComputer and Video Games (CVG) (Jul, 1990)
Hmm, not as hot, this version. The game's the same, only the graphics are monochrome yellow, and that's just the job for the fable disease, Invisible Bullet Syndrome.
57
The shoot-em-up, collectable weapons action is terribly dated now, the graphics are uninspired and the sound is really rather poor. Coming out a month after the substantially better Xenon, the game doesn't have a great deal to recommend it.
50
Atari STAtari ST User (Jun, 1988)
Slap Fight is nothing new. It takes an old game concept, adds a few nice touches, but ruins it with poor sound, and needless, lengthy repeats. What could and should have been the vertical scroller to beat all vertical scrollers, sadly misses its mark.
40
Atari STComputer and Video Games (CVG) (May, 1988)
There are countless screens (I wasn't going to count them anyway) of blasting - all very much the same. There are even some indestructible nasties every twenty section or so. There are plenty of better shoot-em-ups on the ST.