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Flexibility and depth aren't calling cards of Alien vs. Predator: Requiem. The content is fine and matches up with the license in every way, but it feels as if the team cheaped out and settled for less than an excellent game when the potential was there. These are great characters with a rich legacy that deserve more than a broad-brush treatment and the same tired third-person fighting conventions we've seen a million times before. Playing through the game will be enjoyable for fans of the movie that want to have more interaction; there's no denying that controlling a well-armed Predator is lots of fun... The lack of online multiplayer is an unfortunate omission and really robs Alien vs. Predator: Requiem of maximum replay value and a long-term player community. Much like the film on which it is based, Alien vs. Predator: Requiem may leave you with some buyer's remorse, feeling like you didn't get enough entertainment for your money.
AVP2 is a hard one to judge. It may have its faults and annoyances, but when I played it, I was sucked in and I couldn’t really put it down. In the end, really, that’s the main reason we play games.
I guess my main issue with AVP-R is not that it's a bad game, because it's not. My problem with it is that it's just so disappointing. In the same way the first AVP movie left me feeling quite angry because it dealt with two of my favourite movie series in such a boring way, AVP-R on PSP leaves me feeling worse than it probably should, because I love the universe upon which it draws and I want it to be great. Perhaps my expectations are unreasonable, but taking control of the Predator and slaughtering masses of Aliens on Earth isn't as cool as it should be.
Armchair Empire, The
Alien vs. Predator: Requiem is not a bad game, it’s just not the best game in the AvP universe. Instead, I’d recommend you dust off your Atari Jaguar and boot it up there. You’ll be surprised at just how fun it was.
I have no strong opinions on this game. It's not broken. It's not awesome. It just is. It's there. It's not going to challenge you, but it's not going to frustrate you too badly. It's not going to captivate you, but it's not going to repel you. If you want to run around cloaking yourself and destroying a bunch of easy-as-pie aliens, this is here. If not, this is still here. Do what you will with it.
It probably seems that I've been particularly hard on Alien vs. Predator: Requiem, but that's only because I expected so much more from it. The last AvP game was released years ago and put forward a much stronger effort than this. The presentation is good, and at times, it had the makings of an honestly frightening game, but the difficulty level is scaled back so much that it ceases to be fun. Features like multiple paths and honor points are good ideas that were squandered by poor implementation. Admittedly, given the limitations of the handheld's control system, it's difficult for a PSP title to follow in a PC game's footsteps, but your character's inability to jump and the constant restoration of his health mean that as an action title, Requiem lacks tension, speed and difficulty. This is a title that should never have made the jump to the PSP's small screen.
Requiem can be judged on several levels. Is it more entertaining than the films? You get to live vicariously as a Predator, so probably. Does it stand up to the Jaguar classic? An embarrassing lack of gameplay options points to no. Movie licensed games are often half backed cash-ins, is this crap? Well, not exactly. It's not a broken or a bad game, but, kind of like the films, it feels like a waste of an opportunity. They could have done so much more with the license (who wouldn't kill to play a next gen 1080p Jaguar AvP remake), but for whatever reason the extent of its reach is limited to a mediocre PSP existence.
AvP:R is an action game that fails spectacularly to doing anything exciting with a license built on the promise of exciting action. Instead it comes off feeling like a shell of a game waiting for someone to come along and add the ideas and fun. By leading you through the game by the nose, pointing out so obviously every little detail, you're left with a game so un-engaging it's almost scary. Apart from the camera there's nothing much actually broken about it, it's just that there's nothing to get your pulse racing in any way either. When the best thing that can be said about a game is that it succeeds in being thoroughly average you have to wonder what the point is. Much like a Predator, Requiem seems designed to blend into the background, even if you do end up playing it the chances of you remembering much about the experience afterwards is minimal.
PSW (Playstation World Magazine UK)
There is a bright side; AVP manages to include a decent multiplayer mode. It's nowhere near as fun as Star Wars Battlefront or Medal of Honor: Heroes, but it's in here, and you do get to run amok as a Predator, which admittedly is the only reason to pick up a copy of AVP. To paraphrase Arnie: 'What happened to you Rebellion? You used to be someone I could trust'.
How can a game that features two of the coolest movie aliens be so bad? Aliens vs. Predator for the PSP is a repetitive action game with very little substance and absolutely no style despite the fact that the Predator warrior is represented well in the game. If you have a spot in your heart for these two beloved sci-fi creatures, you would be doing yourself a favor and staying clear away from Requiem.
In the end, Aliens vs. Predator: Requiem isn't a terrible game; it's just really mediocre. It's hard to say if it would be more interesting if it weren't so easy, given that so much of the game fails to grab your attention even when you're not taking difficulty into account. What's easy to say is that there are far better action games on the PSP than this one.
Aliens vs. Predator Requiem has a short lifespan; it's very repetitive and has a multiplayer mode that may as well have been left out. Far from having Predatory instincts, the game would die from hypothermia if left out for 20 minutes on a chilly September evening.
Aliens Vs Predator: Requiem is what we like to describe as a mild diversion. Certainly not worth your hard earned pennies it’s nevertheless a fairly competent movie tie-in that will entertain for about half an hour.
Requiem guides you through each of the nooks and crannies of the game, taking away many great opportunities which could have made this a great play. This game sadly seems like a job quickly rushed to coincide with the movie release, which is a shame because it definitely had the potential to be a good addition to the PSP collection.
PAL Gaming Network (PALGN)
Aliens Vs Predator: Requiem predictably falls into the category of typical movie cash-in. As we mentioned in our preview, the game has definitely got the basics right, but the final product is nothing beyond that - basic. It lacks any endearing qualities and there is very little in that game that will leave a lasting impression on the player. The disappointment is further compiled by the pedigree of past games titled Alien Vs Predator and the ridiculous potential that the series has as a creative base for game developers. Unfortunately, as long as there are big name action movies, it’s all too likely that mediocre cash-ins will follow.
Well, there’s not much else to be said about this game except the multiplayer and skirmish mode seem to be loosely latched on. The multiplayer mode is basically a co-op ad-hoc version of the skirmish mode and the skirmish mode just places you in an area with a constant flow of enemies to destroy. There is no real reward for playing either mode, just a score that doesn’t even get recorded. So, why bother? Now, with all that said, this game isn’t awful but, really isn’t worth playing and is extremely hard to recommend since there are much better handheld titles out on store shelves.
It also means that Aliens vs. Predator: Requiem is little more than an average third-person shooter with nothing to help it stay interesting until the final showdown. Had I not been reviewing the game, it's doubtful I would have even wanted to keep playing past the halfway point, and in a game that's really not much more than, say, a half-dozen hours, that's hardly a complement. Rebellion is more than capable of making a good PSP shooter -- Miami Vice, for instance, was actually surprisingly fun, so perhaps it'd be best to ditch Colorado and head for the sun-baked environs of Florida instead.
Cheat Code Central
Aliens vs. Predator: Requiem lacks great production values. It's decent, but never goes the extra distance. Overall the game is dark, making a lot of the detail difficult to see. There's just a bit too much of the vision modes which seems to be a cheap way out of rendering detailed characters and environments. The sound effects are average, and the music does little to inspire an otherworldly feel.
You can play through the game in a matter of hours, including the additional skirmishes, and shouldn’t have much difficulty doing so. It’s kind of cool being a predator, hunting down aliens, but AvP: Requiem feels like a budget game using tired clichés and with dull, inoffensive gameplay. That alone makes it hard to recommend. There was some potential here, but it’s another case of having features over fun, and it actually makes us yearn for the days when movie tie-ins were either platformers or first-person shooters.
La lutte entre les races extraterrestres les plus terrifiantes de l'histoire du cinéma manque singulièrement d'attrait sur PSP. Poussif et classique, le titre de Rebellion ne pèse pas bien lourd face à la concurrence. A éviter, à moins d'avoir des tendances masochistes ou de vouer une adoration sans limite à tout ce qui est gluant et qui couine lorsqu'on appuie dessus.
Again, this is not a terrible game. It sounds strange, but I think Alien vs. Predator: Requiem would have been stronger if they had removed some of the features - the ones that made it so easy. The hand-holding map, health boosts, and high-powered arsenal sap the fun out of what could have been a decent third-person shooter. Instead, this game is straight-up mediocre through and through. But as Ash says in the original Alien, “I admire its purity.”
Aliens vs. Predator: Requiem isn’t a terrible game, but it’s an average one at best and shows us how a game can depressingly fail with the Predator character. There’s certainly better action alternatives on Sony’s handheld, as Requiem feels unfinished and just not very exciting. Sure, the core mechanics and controls work well enough, but the game itself is disappointing.
Pocket Gamer UK
Despite its flaws, Requiem is rarely offensively bad. The gameplay is easygoing, and you won't spend any time actively angry with it. If, for whatever reason, you happen to have the UMD in your PSP, you might even find yourself sleep-walking all the way to the end, which takes around two hours. However, the best that you can say about Requiem is that it's consistently mediocre. When you get around to watching the film, the absurd pantomime phenomenon of the predalien may disrupt the suspension of your disbelief, but in its slower periods Requiem disrupts something far more dangerous: the suspension of your eyelids.
I guess my main issue with Aliens vs. Predator: Requiem is that it's simply a bad game and also that it's just so disappointing. In the same way the first AvP movie left me feeling quite angry because it dealt with two of my favorite movie series in such a boring way, Requiem on PSP leaves me feeling worse than it probably should because I love the universe upon which it draws and I want it to be great. Perhaps my expectations are unreasonable, but taking control of a predator and slaughtering masses of aliens on Earth isn't even half as cool as it should be.
If by now you're thinking that Aliens vs Predator: Requiem is a terrible game then you’re a little wide of the mark. It's not a bad game, it's just one of the most tediously easy, generic and downright bland games of the year.
It's not a badly made game. With the exception of the camera, everything works. It looks all right. It's not the worst videogame we've ever played, and it's certainly not the worst movie tie-in. But it's entirely lacking in imagination and innovation. There's nothing that hasn't been done before and no incentive to keep playing. A month from now we'll probably have forgotten we've ever played it. But by then we'll be in negotiations with Peter Bowles's agent, obviously.
Si aucun des quinze niveaux ne se démarque véritablement, on retiendra tout de même les trois parcours possibles pour arriver au bout du calvaire. Encore faut-il arriver à supporter les bugs récurrents, les ennemis idiots, les décors insipides, la caméra entièrement manuelle, les couleurs fades et la linéarité du périple sans danger puisque l'on peut remplir sa vie à tout moment. Les plus masos tenteront seuls ou à deux le mode skirmish... équivalent du solo sans scénario et rempli d'aliens.
Video Game Talk
While the developers probably wanted you to replay the single player campaign two more times after beating it, it doesn't offer a different ending and seems ultimately pointless. The incredibly simple campaign can be knocked out in a handful of hours and the multiplayer mode is barely worth more than a look. This is a problematic PSP title that probably never should have seen the light of day. I realize Hollywood wants to work with developers at releasing concurrent movie / game releases, but it rarely turns out for the better. Avoid Aliens vs. Predator: Requiem for the entire life of the PSP and immediately sell it on Ebay if you receive it as a gift.
Le titre est trop court, trop facile, trop linéaire, trop dirigiste, la progression est trop balisée, la gestion de la caméra laisse à désirer, les animations sont ratées, la visée est imprécise et d’énormes bugs sont de la partie. Evidemment, tout n’est pas mauvais puisque les décors sont variés et certains passages sont de véritables défouloirs, mais quelques bonnes idées perdues dans un océan de maladresses ne suffisent pas pour convaincre. Même les fans ultimes désirant avoir tous les produits à la mode en rapport avec leur saga favorite risquent de faire l’impasse sur ce titre. C’est toujours ça d’économisé pour aller voir le film le 2 janvier prochain tout en pouvant s’offrir un petit plaisir : le pop-corn.
Part of what makes Requiem such a disappointment is that it fails to capitalize on the potential the Aliens and Predator franchises allow. Then again, given that neither Hollywood production pitting the two against each other has done so, maybe our expectations should have been sufficiently tempered going into this one. Here's hoping the next time we return to this universe with Gearbox's upcoming Sega-partnered Alien shooter, it's a more enjoyable (and scarier) time.
While the lack of a challenge may be one of its hindrances, it's certainly not the guilty criteria for being a poor game. No, that can be blamed primarily on the boring objectives, combat, and unbalanced reward system. I myself was disappointed that it didn't even pass the mark of being so bad that it got good, which means that it's going to be difficult for anyone but the most die-hard fans to have fun with this game. The only thing we've got to look forward to in the case of AvP:R is that when we're finally invaded, it won't be that big of a deal to us humans.
For a light movie tie in and an action title that fits in your pocket, Alien vs. Predator Requiem is an ok game. It’s not amazing, but it’s also not horrible. If you are a huge fan of the franchise you may want to rent the game for a weekend, but I wouldn’t recommend dropping the full price of admission.